Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $49.99. The latest store price is $49.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $49.99 | Latest store price |
About Bayat - Save System
- Tools, Systems & Learning > Game Templates & Systems
Resources
Homepage
Manual
Integrations
Scripting API
Unity Forum Thread
Discord
Try before purchase Download Now
Features
- Cross-Platform: Supports all unity platforms with both Mono and IL2CPP backends, currently is tested on Standalone, WebGL, UWP, and Mobile, but it should work on Consoles and other platforms if you run into any issues just contact us. (There are no native integrations with consoles yet)
- Unified API: Provides a unified API for accessing storage, serialization, and encryption services.
- Storage features: Provides a wide range of essential storage features such as backup, metadata, and catalog for extra functionalities.
- Full-featured JSON Serialization: This uses the interchangeable and human-readable JSON format for serialization that also includes lots of features and functionalities for serializing different types of data and objects.
- Supported Data Types: GameObjects, Components \ MonoBehaviours, Primitive types, C# classes, and structs, Assets (Textures, Materials, Meshes, ...), Collections (Arrays, Multi-dimensional arrays, Lists, Stacks, Queues, Dictionaries, ...), ScriptableObjects, ... and much more, check out Supported Data Types article for more information.
- Security: This includes a built-in AES encryption algorithm for encrypting and securing your data to prevent cheaters from altering your game/app data.
- Auto Save: Save and load scene objects using Auto Save component and control which components and children should be serialized.
- Third-party Integrations: includes out-of-the-box integrations for Firebase, PlayFab, Steam Cloud API, PlayMaker, Google Play Games, Xbox Live, and many more being made ...
- Flexibility & Extensibility: Extend the system and add your own features and customize it to your needs, you can easily tailor it per your requirements
- Fully documented: Check the comprehensive documentation to get started
- Update & Maintenance: Constantly being updated and maintained to fix bugs, add new features and support new Unity versions
Integrations
Firebase
Google Play Games
Xbox Live (Connected Storage)
PlayFab
Steamworks .NET and Facepunch Steamworks
PlayMaker
Bolt
Requirements
- Unity 2018.4 or newer is required (Unity2019.4 or newer is recommended)
- .NET Standard 2.0 / .NET 4.x or higher is required
What are you waiting for?
Just start off with this new awesome solution for managing your game/app data without putting time into creating the same thing over and over again, just extend, modify, or use the existing solution instead.
Thanks for coming by!
Made with ❤️ by Bayat
Homepage
Manual
Integrations
Scripting API
Unity Forum Thread
Discord
Try before purchase Download Now
Features
- Cross-Platform: Supports all unity platforms with both Mono and IL2CPP backends, currently is tested on Standalone, WebGL, UWP, and Mobile, but it should work on Consoles and other platforms if you run into any issues just contact us. (There are no native integrations with consoles yet)
- Unified API: Provides a unified API for accessing storage, serialization, and encryption services.
- Storage features: Provides a wide range of essential storage features such as backup, metadata, and catalog for extra functionalities.
- Full-featured JSON Serialization: This uses the interchangeable and human-readable JSON format for serialization that also includes lots of features and functionalities for serializing different types of data and objects.
- Supported Data Types: GameObjects, Components \ MonoBehaviours, Primitive types, C# classes, and structs, Assets (Textures, Materials, Meshes, ...), Collections (Arrays, Multi-dimensional arrays, Lists, Stacks, Queues, Dictionaries, ...), ScriptableObjects, ... and much more, check out Supported Data Types article for more information.
- Security: This includes a built-in AES encryption algorithm for encrypting and securing your data to prevent cheaters from altering your game/app data.
- Auto Save: Save and load scene objects using Auto Save component and control which components and children should be serialized.
- Third-party Integrations: includes out-of-the-box integrations for Firebase, PlayFab, Steam Cloud API, PlayMaker, Google Play Games, Xbox Live, and many more being made ...
- Flexibility & Extensibility: Extend the system and add your own features and customize it to your needs, you can easily tailor it per your requirements
- Fully documented: Check the comprehensive documentation to get started
- Update & Maintenance: Constantly being updated and maintained to fix bugs, add new features and support new Unity versions
Integrations
Firebase
Google Play Games
Xbox Live (Connected Storage)
PlayFab
Steamworks .NET and Facepunch Steamworks
PlayMaker
Bolt
Requirements
- Unity 2018.4 or newer is required (Unity2019.4 or newer is recommended)
- .NET Standard 2.0 / .NET 4.x or higher is required
What are you waiting for?
Just start off with this new awesome solution for managing your game/app data without putting time into creating the same thing over and over again, just extend, modify, or use the existing solution instead.
Thanks for coming by!
Made with ❤️ by Bayat