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Battle Sound Library - Magic & Melee - Human Made Audio - Fantasy RPG preview
Unity

Battle Sound Library - Magic & Melee - Human Made Audio - Fantasy RPG

By Magic Pig Games / Infinity PBR

$17.50 $35 50% off

Rated 4.8/5 from 10 ratings on Unity.

About Battle Sound Library - Magic & Melee - Human Made Audio - Fantasy RPG

  • Audio > Sound Effects & Ambience
  • Tools, Systems & Learning > Development Tools & Automation
  • Theme > Fantasy & Mythology
  • Theme > Military & Combat
Magic & Melee Customizable Sound Library has been designed with customization and randomization in mind. Mix and match the component sounds, and you can have thousands of unique sounds.

Combine clips randomly at runtime, or export them with a single click and select your favorite combinations.

Includes Audio Clip Combiner tool!

Updated: Audio Clip Combiner now has a "Play Random Sample" button to sample sounds prior to exporting, during edit time. There is also a "Folder" upload -- select a folder and all of it's clips will be added to the layer.

Or, create a new Audio Clip Combiner object, and select a parent folder and each sub-folder with audio will be added as a new layer.

Magic
Air, Earth, Electric, Evil/Dark, Fire, Holy/Light, Ice, Poison, and Water magic includes multiple explosions, hits, warmups both long and short.

Combine these with generic buffs, hums and pulses, spell fizzles and fails, and more to create a huge array of magic sounds to that fit your spells.

Melee
Create combinations of weapon types and damage types: Flesh, Metal & Wood targets. Weapons include Axe, Bow & Arrow, Club, Fist, Shield, Sword.

Each group has 125 combinations based on the multiple weapon, target, and impact sounds.

Magical Weapons
Combine the Magic & Melee sounds together to create even more sounds like "Fire Sword" or "Dark Club".

500+ Clips
The Library starts with about 500 individual clips. This grows to hundreds of thousands when you start mixing and matching. You can even mix audio from other packages together to create unique sounds no other game has.

Human Made Audio
Weapon sounds foley recoreded by a sound designer. The same designer creaeted the magic sounds using whatever technique sound designers do, as he was out of magic points and couldn't cast actual spells. All of this was created before generative audio AI was available.

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