Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $49.99$4999. The latest store price is $99.99$9999.
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price check
Price
Observation
$99.99$9999
Latest store price
$99.99$9999
Unity First Price 2026-07-15 2026-07-22
$49.99$4999
Unity New Release Discount 2026-07-14 2026-07-28
$49.99$4999
Unity New Release Discount 2026-07-14 2026-07-28
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
Tools, Systems & Learning > Game Templates & Systems
Theme > Sci-fi & Space
Theme > Military & Combat
Battle Bot Arena Engine: Design. Destroy. is a Unity template for creating robot combat, arena brawler, and physics-based destruction games. The package is a customizable foundation for building modular combat robots from the inside out: design a polygon chassis, set armor and weight class, pack the interior with batteries, motors, wheels, weapon motors, extenders and weapons, paint and decal it, then drive and fight it in a physics-driven garage. Developers can use the included systems as a starting point for their own battlebot-style game, prototype, minigame, or AI-driven arena project. Combat is more than a health bar. Armor visibly dents and gashes where it is struck, localized part damage lets wheels lose grip and tear off and spinners go unbalanced and shake the bot, batteries and motors smoke and catch fire as they fail, and a two-axis piercing/concussion model plays armor hardness against weapon type. Hand a bot to the AI and watch two evenly-matched machines fight in a broadcast camera, or build your own opponents from reusable AI profiles. The content is designed to be extended with your own models, materials, sound effects, UI, arenas, and gameplay rules. Bot parts, damage values, power behavior, weight classes, AI profiles, and arena rules are structured to be data-driven so teams can tune or replace them without rewriting the core framework. "Please release the RA3 source code and let the community fix this game." "Does anyone know of any good spiritual successors to Robot Arena 2?" "I will never understand why there aren't more robot combat games." If you have spent any time in the robot combat gaming community over the last 20 years, you have seen these exact comments. We have relied on incredible total-conversion mods to keep the classic 2003 era alive, suffered through the disappointment of recent genre attempts, and watched the old source codes remain locked away forever. We have all wanted the tools to finally build a modern spiritual successor. So, I built them. Instead of waiting for a studio to save the genre, I created a Complete Robot Combat Unity Template from the ground up. This is not just a basic physics demo; it is a full bot-building framework designed to capture the magic of the golden era of robot combat games, but built in a modern engine. The community kept this genre alive for two decades through sheer willpower and modding. This template is designed for devs and fans who want to finally build the modern successor we never got. Whether you want to prototype your own BattleBots-style game or create the ultimate custom physics sandbox, the foundation is finally here.
We're affiliates
Thank you!
When you purchase through links on our site, we may earn an affiliate commission.
That allows us to keep the servers running, bring you new functionalities, and to keep our bellies full.