Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10. The latest store price is $10, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $10 | Latest store price | |
| $10 | Unity Permanent Decrease 2026-09-05 2026-09-12 | |
| $15 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Batch Script & Asset Importer/Creator
- Tools, Systems & Learning > Development Tools & Automation
The Script Creator module allows you to generate dozens of C# scripts at once, configured exactly to your project's architectural needs. Move beyond basic templates by defining namespaces, base classes, interfaces, and automatically organizing new scripts into corresponding folders. This is the perfect tool for setting up new features, systems, or data models without the tedious one-by-one file creation process.
The Asset Importer module acts as a powerful front-end for the Unity Package Manager. It provides a unified, searchable list of every package available from the Unity Registry, as well as any custom packages already in your project. You can add new packages directly by name, Git URL, or from a local folder or tarball. Select multiple packages at once and import them in a single batch operation, saving valuable time when setting up new projects or integrating new tools.
Is the provided content customizable?
Yes, the script creation process is highly customizable. You can control every aspect of the generated code, including its template (MonoBehaviour, ScriptableObject), namespace (which can be auto-generated from folder structure), base class inheritance, and interface implementation. The tool is designed to adapt to your specific coding conventions and project architecture.
Suitable for a particular genre?
This is a universal, genre-agnostic development tool. It is an essential utility for any programmer, technical artist, or project lead looking to enforce code consistency and streamline the process of project setup and feature development, regardless of the game's genre.