Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Batch Renamer by Nesbit Labs
- Tools, Systems & Learning > Development Tools & Automation
Nesbit Labs Batch Renamer is a focused, editor-only tool built for safely renaming large groups of assets with full visibility and control.
Every change is previewed before you apply it, conflicts are clearly flagged, and you can roll back the most recent batch if needed.
Whether you're cleaning up a messy project or standardizing naming across a production folder, this tool helps you move fast without losing confidence in the outcome.
Controlled, preview-driven workflow
Rename assets using simple add or replace rules, or apply formatted names with indexed numbering.
Generate a full preview of all changes, filter results by file type, and review or exclude individual items before applying.
Conflicts are detected up front, with options to auto-fix or skip problematic entries. If something needs to be reversed, the most recent batch can be restored using the built-in rollback system.
Built for clarity and control inside Unity
Designed for developers and artists who want a clean, predictable workflow inside the Unity Editor, without relying on risky or opaque batch operations.
Features
Add text to the beginning or end of asset names
Replace parts of asset names with new text
Format names with indexed numbering (e.g., Name_001, Name_002)
Custom start index and padding length
Preview all rename results before applying
Select or deselect individual assets in the preview
Detect duplicate name conflicts before applying
Auto-fix conflicts by appending numeric suffixes
Skip conflicting items if needed
Filter preview results by file type (.png, .prefab, .fbx, etc.)
Rollback support for the most recent rename batch using a saved log
Editor-only tool (no runtime impact)
Typical Use Cases
Clean up imported asset packs
Standardize naming across mixed asset selections
Add consistent prefixes or suffixes
Apply indexed naming to environment or prop assets
Replace inconsistent naming patterns across a project