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Basic Integration For Steam preview
Unity

Basic Integration For Steam

By Wolele

Current price
$7.99
Lowest recorded
$7.99
2 likes
Basic Integration For Steam preview 1 1 / 3

Price history

Lowest recorded standalone price: $7.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Basic Integration For Steam Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $4.00 $7.99 Aug 9, 2026 Nov 9, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Basic Integration For Steam

  • Tools, Systems & Learning > Game Templates & Systems
Stop wrestling with callbacks, handles, and raw Steamworks.NET boilerplate.

This wrapper gives you a clean, modern API on top of Steamworks.NET so you can integrate features in minutes, and keep your gameplay code completely free of the Steam SDK details.

The system is designed to be drop-in ready: add the SteamManager MonoBehaviour to your bootstrap scene, assign a config asset, and you are done.

Built for professional Unity projects that ship on PC and Steam Deck, the wrapper handles all edge cases for you including offline mode, Steam client not running, Unity Editor play sessions, and domain-reload safety so your game never crashes when online service is unavailable.

Features covered
Initialization
Player Info - PlayerName and SteamId with offline fallback values
Achievements - Unlock, query, and reset achievements with async API and OnAchievementUnlocked event
Cloud Save -Read/write files to Steam Remote Storage with transparent fallback to local persistent storage when Steam is unavailable
Leaderboards -Upload scores and fetch global top entries with async/await; leaderboards are auto-created results are in-memory cached to reduce API calls
Rich Presence -Set player status and custom key-value pairs visible to friends in the Steam client
Overlay -Open the Steam overlay to Friends, Achievements, or the Store page with a single method call; OnOverlayActivated event included
Screenshots -Trigger Steam screenshots that go directly into the player's Steam library
Steam Deck Detection -SteamService.IsRunningOnSteamDeck lets you switch to a gamepad-friendly UI with one check
Offline / Editor Mode -All features degrade gracefully; no if (Initialized) guards needed in gameplay code
Event-driven architecture -OnInitialized, OnOverlayActivated, OnAchievementUnlocked, OnLeaderboardUpdated
Debug logging - Toggle verbose Steam logs via a ScriptableObject config asset; warnings always shown
ScriptableObject configuration -App ID, cache duration, and fallback folder configured per-project without touching code

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