Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $30.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $30 | Latest store price | |
| $15 | Unity Discount 2026-07-23 2026-07-30 | |
| $15 | Unity Discount 2026-07-15 2026-07-29 | |
| $30 | Unity First Price 2026-07-15 2026-07-22 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Base Move Animation
- Art & Visuals > 3D
This animation collects the basic movement motions of the character.
If your character has a skeleton similar to an Unreal model, use the animations from the FBX file in the FBX_Unreal_Animations folder.
It was created based on the starter assets model, but can be applied to both Synty characters and humanoid characters.
Part of the RPG_Animations_Pack asset. It is cheaper to buy the RPG_Animations_Pack, which contains all assets, than to buy individual assets.
Since I created this animation myself, you don't have to worry about copyright issues.
The -Demo Scenes- folder is an example scene, so you can remove it. The avatar setting for the animation is T-Pose. Please do not remove the T-Pose file in the Model folder. As animations continue to be added, the price may increase.
The existing movement is type A, and the added type B is made to suit holding a weapon or in combat situations.
_B = Back, _F = Front, _L = Left, _R = Right, _InPlace = In Place
Total Animation(836)
Base Move
Crouch
Base(28), Idle(6), Idle_Turn(14), Change(28), LR90_Shuffle(8), Start(28), Stop(28), Turn(10), Transition(4)
Roll
Base(16), Heavy(16), Low(16)
Run
Type A,B - Base(40), Change(56), LR90_Shuffle(16), Start(56), Stop(40), Turn(28)
Other_Run_F(14)
Sprint
Type A,B - Base(12), Start(24), Stop(12), Turn(20)
Walk
Type A,B - Base(40), Change(56), LR90_Shuffle(16), Start(56), Stop(40), Turn(20)
Other_Walk_F(4)
Walk Slow
Base(20)
Stand_Idle
Idle(6), Idle_Turn(28)
Jump (30)
If your character has a skeleton similar to an Unreal model, use the animations from the FBX file in the FBX_Unreal_Animations folder.
It was created based on the starter assets model, but can be applied to both Synty characters and humanoid characters.
Part of the RPG_Animations_Pack asset. It is cheaper to buy the RPG_Animations_Pack, which contains all assets, than to buy individual assets.
Since I created this animation myself, you don't have to worry about copyright issues.
The -Demo Scenes- folder is an example scene, so you can remove it. The avatar setting for the animation is T-Pose. Please do not remove the T-Pose file in the Model folder. As animations continue to be added, the price may increase.
The existing movement is type A, and the added type B is made to suit holding a weapon or in combat situations.
_B = Back, _F = Front, _L = Left, _R = Right, _InPlace = In Place
Total Animation(836)
Base Move
Crouch
Base(28), Idle(6), Idle_Turn(14), Change(28), LR90_Shuffle(8), Start(28), Stop(28), Turn(10), Transition(4)
Roll
Base(16), Heavy(16), Low(16)
Run
Type A,B - Base(40), Change(56), LR90_Shuffle(16), Start(56), Stop(40), Turn(28)
Other_Run_F(14)
Sprint
Type A,B - Base(12), Start(24), Stop(12), Turn(20)
Walk
Type A,B - Base(40), Change(56), LR90_Shuffle(16), Start(56), Stop(40), Turn(20)
Other_Walk_F(4)
Walk Slow
Base(20)
Stand_Idle
Idle(6), Idle_Turn(28)
Jump (30)