About Barbarian
- Theme > Fantasy & Mythology
- Theme > Military & Combat
- Art & Visuals > 3D
Animated model with 81 animations. 4 materials, textures 2048x2048 pixel size.
Only 6600 polygons with 3 LOD stages. Completely reworked materials with new texture details. Added LOD stages inside FBX file for faster rendering. PBR Materials.
Model is modular, with all addons like separate meshes, so you can make many variations. Skin comes in 2 versions, one regular and one with war face and body paint.
You can switch on or off armor, belts, beard, necklace, and arm and leg protectors.
Animation List:
a_Pose, attack1, attack2, attack3, attack4, attack5, Attack6, attack7, Attack8, Attack9, Attack10, Block_Crouch, Block_Idle, Block_Left, Block_Right, Block_Top, ClimbingUp, ClimeRopeLeft, ClimeRopeRight, Crouch_Walk_Back, Crouch_Walk_Forward, Crouch_Walk_Left, Crouch_Walk_Right, CrouchAttack, CrouchIdle, CrouchSneakLeft, CrouchSneakRight, death, DeathBack, DeathBack2, DeathFront, dodge_left, dodge_right, Dodging_Left, Dodging_Right, EdgeClimbRight, EdgeHang, Flip, hit, HitBack, HitFront, HitFrontLeft, HitFrontRight, Idle, idle_attack, Idle_LookAround, Idle_stand, idle_watch, jump, jump_Fly, jump_Land, jump_Start, Jump2, Jump2Fly, Jump2Land, Jump2Start, JumpEdgeLeft, JumpEdgeRight, KneelToPray, PushHeavyBlock, recover, recover_02, RopeHangIdle, run, RunBack, RunLeft, RunRight, StandUp, TalkSit, TalkStand, taunt, taunt2, TurnLeft, TurnRight, walk, Walk2, Walk3, WalkBack, walkBack_02, WalkLeft, WalkRight
Only 6600 polygons with 3 LOD stages. Completely reworked materials with new texture details. Added LOD stages inside FBX file for faster rendering. PBR Materials.
Model is modular, with all addons like separate meshes, so you can make many variations. Skin comes in 2 versions, one regular and one with war face and body paint.
You can switch on or off armor, belts, beard, necklace, and arm and leg protectors.
Animation List:
a_Pose, attack1, attack2, attack3, attack4, attack5, Attack6, attack7, Attack8, Attack9, Attack10, Block_Crouch, Block_Idle, Block_Left, Block_Right, Block_Top, ClimbingUp, ClimeRopeLeft, ClimeRopeRight, Crouch_Walk_Back, Crouch_Walk_Forward, Crouch_Walk_Left, Crouch_Walk_Right, CrouchAttack, CrouchIdle, CrouchSneakLeft, CrouchSneakRight, death, DeathBack, DeathBack2, DeathFront, dodge_left, dodge_right, Dodging_Left, Dodging_Right, EdgeClimbRight, EdgeHang, Flip, hit, HitBack, HitFront, HitFrontLeft, HitFrontRight, Idle, idle_attack, Idle_LookAround, Idle_stand, idle_watch, jump, jump_Fly, jump_Land, jump_Start, Jump2, Jump2Fly, Jump2Land, Jump2Start, JumpEdgeLeft, JumpEdgeRight, KneelToPray, PushHeavyBlock, recover, recover_02, RopeHangIdle, run, RunBack, RunLeft, RunRight, StandUp, TalkSit, TalkStand, taunt, taunt2, TurnLeft, TurnRight, walk, Walk2, Walk3, WalkBack, walkBack_02, WalkLeft, WalkRight