Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price | |
| $20 | Unity Permanent Decrease 2026-09-18 2026-09-25 | |
| $49.99 | Unity First Price 2026-09-11 2026-09-11 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Bar and Kitchen Environment — Props, Prefabs and Demo Scenes
- Theme > Buildings & Infrastructure
- Theme > Modern
- Art & Visuals > 3D
The bar side carries the counter and back bar, beer towers and taps, a cocktail shaker, glassware and bottles, an ice bucket, ashtrays, a card terminal, a service bell, stools and pendant lamps. The kitchen side adds units, shelving, a fridge, pans and a fruit-and-vegetable set. Ceiling fans, doors and lamps come with the animation clips that were authored for them.
Every prop is a prefab. All 113 prefabs live in one Prefabs/ folder grouped the way the props are, every one of the 122 models is used by at least one prefab, and the four demo scenes contain nothing but instances of them - so anything you see in a screenshot is one drag away in your own scene. Each prefab root sits at position 0, rotation 0, scale 1 and at real-world size.
The pieces a player can collide with carry a separate low-poly collision mesh rather than relying on a box.
Four lit demo scenes show dressed corners of the set, with baked lightmaps, light probes and reflection probes, so the package looks the way the screenshots do the moment you open it.
Everything in the package is named in English - assets, folders, materials, animation clips and the objects inside the scenes.
There is no runtime code in the package. Nothing is loaded from a Resources folder, and no Asset Store or Package Manager dependency is declared.