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Balustrade Modular System preview
Unity

Balustrade Modular System

By WB 3D-Assets

$29.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $29.99. The latest store price is $29.99, matching the lowest recorded price shown here.

Recorded prices for Balustrade Modular System 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $29.99. Exact dates and prices are listed below. $0.00 $15.00 $29.99 Nov 1, 2026: $29.99. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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Recorded standalone asset prices in USD
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$29.99Latest store price

About Balustrade Modular System

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
  • Theme > Buildings & Infrastructure
  • Theme > Realistic
  • Art & Visuals > 3D
Balustrade Modular System
Build complete balustrade systems directly in the Scene View - no manual prefab placement, no tedious alignment. The Balustrade Modular System is an Editor tool that lets you construct, extend, and modify modular balustrades through a guided, snap-based workflow. Just click, preview, and build.
Key Features
- Scene View Construction:
Build balustrades entirely within the Scene View. Direction arrows guide your placement and a real-time ghost preview shows exactly what will be built before you commit.
- Automatic Placement Validation:
The ghost start pillar automatically detects invalid surfaces - slopes, obstacles, or objects that would prevent proper construction. Invalid placements are visually indicated before you even click. When no surface is detected, the pillar automatically snaps to Y0.
- Continue Build Mode:
Extend any existing balustrade from its end pillars. Select a pillar, pick a direction, and keep building - the system seamlessly connects new segments to your existing structure.
- T-Junctions & Branching:
Build branches from middle pillars (M) and corner pillars (C). The tool automatically replaces the pillar with the correct T-junction piece and lets you continue building in a new direction. Works with both the V1 and the V2 variant.
- Corners & Curved Rails:
90° corners and curved rails are fully integrated into the building workflow. Inner and outer arcs are handled automatically depending on your build direction.
- Close Loop:
Connect the end of a balustrade back to an existing pillar to form a closed circuit. The system detects proximity, highlights the connection in green, and replaces pillars with the correct junction type on commit.
- Inner/Outer Arc Swap:
Select a curved rail and click the button that appears above it in the Scene View to mirror it between inner and outer arc orientation. Neighbouring pillars are automatically replaced (M↔C) and re-oriented. Works with all pillar types and both V1 and V2 variants.
- Variant Switching (V1 ↔ V2):
Switch entire balustrades between two visual variants with a single click. Each variant comes with 4 New and 4 Worn texture sets for maximum visual flexibility. V1 and V2 use different pillar sizes and rail lengths - the system recalculates all positions using topology-aware repositioning to keep everything aligned. Works reliably even when rail segments have been deleted.
- Smart Selection & Deletion:
Clicking a rail automatically co-selects its connected pillars for visual clarity. Shift-click to multi-select rails - pillars between them are highlighted automatically. Delete one or multiple rails in a single action; all affected pillars are repaired automatically.
- Pillar Protection:
Pillars cannot be accidentally deleted. The system intercepts delete commands on pillars to prevent broken balustrades.
- Full Undo/Redo:
Every action - including full Continue Build sessions - is grouped into a single undo step. Ctrl+Z reverts the entire operation, not individual pieces.
- Slope Tolerance:
A built-in 1° slope tolerance ensures balustrades are only placed on flat surfaces, maintaining architectural realism.
- Performance-Friendly:
The entire balustrade uses only 3 materials regardless of length or complexity. Combined with Unity's Static Batching, draw calls stay minimal even in large scenes.
Pillar Types
The system includes five pillar types that are automatically managed during construction:
- End Pillar (E) - Placed at the start and end of every balustrade segment
- Middle Pillar (M) - Connects two rails in a straight line
- T-Junction Pillar (T) - Connects three rails for branching layouts
- Corner Pillar (C) - 90° connection between two rails
- Corner 45° Pillar (C45) - 45° connection between two rails
Built for Balustrades
Purpose-built for modular balustrade construction - every feature, from snap logic to automatic pillar type management, is designed around how balustrades actually work in architecture.
What's Included
- Complete Editor tool - no runtime dependencies
- Two visual variants (V1 & V2) with all pillar and rail prefabs
- All 12 baluster styles, straight and curved
- 4 pillar tops
- 8 Texture Sets: 4 New (clean) and 4 Worn (weathered) appearances
- All pillar types (End, Middle, T-Junction, Corner, Corner 45°)
- 62 prefabs, each with 3 LOD levels and a collider
- Full Built-In, URP, and HDRP render pipeline support - materials for your active pipeline are assigned automatically on import

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