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Ballet MoCap Collection 02 preview
Unity

Ballet MoCap Collection 02

By Morro Motion

$45

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $45. The latest store price is $45, matching the lowest recorded price shown here.

Recorded prices for Ballet MoCap Collection 02 1 price observations from Nov 3, 2026 to Nov 3, 2026. Lowest recorded price $45. Exact dates and prices are listed below. $0.00 $22.50 $45.00 Nov 3, 2026: $45. Latest store price Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$45Latest store price

About Ballet MoCap Collection 02

  • Art & Visuals > 3D
A second huge collection of incredible ballet dance animations, no way! That's right, we've combined our last 3 Ballet MoCap packages into another Large Collection! Filled to the brim with mutliple ranges of turns, passes, balances and more. Ballet 04-06 all in one neat package.

This package features 75 motion capture animations for a bipedal humanoid character engaging in various ballet dancing movements. MoCap animations provided at both 60 & 30 FPS. Updated Morro_Man_v07 included.

Compatible with Morro Motion's other packages and Unity's Mecanim system, Ballet MoCap Collection 02 is a perfect addition to your dance and emote collections.

Also included is Morro Motion's very own Morro Man! A faceless 3D character for you to effortlessly test our animations on. Morro Man has been around the block, from performing action sequences to delicate dance routines. He is ready to animate for you!

*Individual Character Rig Scale/Proportion may effect Re-targeting Quality.
*all animations are clamped to optimal ranges. T-poses for re-targeting purposes can be found by un-clamping each animation.
*all animations are made for the Unity Game Engine.

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