Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $27.50. The latest store price is $55.
View 7 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $55 | Latest store price | |
| $27.50 | $25 Sale | |
| $27.50 | Unity Discount 2026-07-08 2026-07-15 | |
| $27.50 | Unity Discount 2026-07-01 2026-07-08 | |
| $27.50 | Unity Discount 2026-06-24 2026-07-01 | |
| $55 | Unity First Price 2026-06-19 2026-06-26 | |
| $27.50 | Unity Discount 2026-06-17 2026-06-24 |
Sale and bundle history
The 6 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Bakery - GPU Lightmapper
- Tools, Systems & Learning > Development Tools & Automation
Bakery is a high-end, production-ready, hassle-free GPU lightmapper, designed as an alternative to Enlighten and Progressive. NOTE: Requires modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher). Does not support AMD cards for baking. Does not support Macs. Tested on everything from Unity 5.6 to 6000.2.5f, as well as URP/HDRP. Resulting lightmaps are compatible with all platforms. Features: Physically correct baked lighting. All results were compared against Mitsuba offline renderer. Performance: uses GPU for ray-tracing. Can take advantage of (but not requires) RTX hardware. Uses NVidia AI Denoiser to remove noise, powered by deep learning. Fixes common baking artifacts, such as lighting leaks and UV seams. Global Illumination (supports custom shaders). Sky lighting (HDRI or color). Emissive textured meshes. IES Lights. Directional, point, spot light sources. Materials: supports albedo, emissive, opacity. Can produce both complete and indirect lightmaps, or even mix both per-light. Can produce shadowmasks. Supports directional baking (bump/specular) with 4 modes: dominant direction (compatible with most shaders), Radiosity Normal Mapping, per-pixel spherical harmonics, as well as simply baking normal maps to diffuse. Light probes. Can bake 3D textures as well. Automatic atlas packing. Supports Mesh Renderers, Skinned Meshes and Terrains. Supports LODs. Supports baked prefabs. Real-time ray traced preview can be additionally installed.