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About Baghdad - Medieval Islamic City Modular Environment Pack
- Theme > Stylized
- Theme > Buildings & Infrastructure
- Art & Visuals > 3D
- Theme > Historical
It is the ninth century. The Tigris glitters beyond the city walls. Somewhere in the market quarter, a lantern sways above a stall draped in red cloth. Palm shadows stripe the stone. The call to prayer drifts over rooftops still warm from the day's heat.
That world is what this pack is built to recreate.
280 preassembled prefabs. 244 meshes. Every arch, every dome, every carved mashrabiya screen designed to slot together into something that feels less like a constructed level and more like a place that has always existed.
Start with the streets. Mudbrick facades climb two and three storeys, their latticed wooden screens throwing geometric shadows across the ground below. Gate arches frame distant minarets. Canopy stalls - red, teal, cream - line the souk in the organized chaos of a market that has been open since sunrise. Add crates, sacks, ceramic vessels, a basket someone left beside a doorway. The scene dresses itself.
Move into the mosque quarter. Teal-glazed domes catch the light differently at every hour. Ornamental tilework panels - hand-detailed, geometric, the kind that stops you mid-scroll - face the colonnaded courtyard. Windcatchers rise above the roofline. Fountains wait in the shade of stone arches.
Climb to the rooftops. A pergola strung with vines. A rug, a bench, a book left open. Below, the whole district spreads out - palm canopy over the market square, the mosque complex beyond, the haze of the desert city stretching to the horizon.
Then the lanterns come on.
What's inside
- Modular building facades, arches, and walls across two distinct material tiers - pale dressed stone and warm mudbrick.
- A complete mosque complex with teal-glazed domes, decorative minarets, and ornamental tilework panels.
- Market infrastructure: canopy frames in red and teal, wooden stall furniture, crates, sacks, baskets, and ceramic vessels.
- Palm trees across multiple growth stages, sculpted shrubs, ferns, and climbing vines.
- Street props: hanging laundry, latticed wooden screens, ladders, lanterns, and wall-mounted brackets.
- Interior-ready elements: patterned rugs, carved wooden benches, bookshelves, and pergola structures.
- A full city skyline backdrop with atmospheric haze and distant minarets.
By the numbers
- 169 modular building meshes. Arches, walls, domes, parapets, minarets, gates, balconies, stair systems, fountains, railings, columns, windcatchers, mashrabiya variants, pool modules, and decorative trims.
- 61 prop meshes. Market stalls, lanterns, crates, chests, sacks, baskets, ceramics, furniture, books, textiles, scaffolding.
- 14 foliage meshes. Palm trees across multiple variants, grass, climbing vines, decorative plants.
Designed for
Historical and fantasy RPGs · Action-adventure open worlds · Film and cinematic previz · Architectural visualization · VR and real-time experiences
Style & tech
Stylized realism with warm desert lighting baked into the palette. Consistent with a Assassin's Creed Mirage or Prince of Persia aesthetic. Modular on a standard grid. Day and night lighting tested. LODs included. PBR materials throughout.
A note from the authors
This environment pack was built with one goal in mind: to let you create a world that feels intentional, cohesive, and alive within minutes. Designed specifically for Unity URP, it delivers a stylized, modular architectural kit inspired by warm stone cities, shaded courtyards, and layered market streets. Every piece is grid-friendly and interchangeable, so you can move from a quiet alley to a grand domed plaza without breaking visual continuity.
The workflow is clean and flexible, built around a triplanar shader setup that minimizes texture stretching and keeps iteration fast. You can block out large structures quickly, then layer in arches, balconies, mashrabiya panels, windcatchers, pools, foliage, and props to give the space depth and personality. It’s optimized for real-time use and designed to feel polished straight out of the box.
This is a ready-to-use environment, not just a parts library. Prefabs are thoughtfully assembled to help you prototype scenes immediately while still giving you full modular control under the hood. It also integrates naturally with other Meshworks packs, sharing a consistent stylized language so you can expand your world without friction.
Whether you’re building a narrative level, a marketplace hub, or a vertical slice, this kit is meant to get out of your way and let you focus on composition, lighting, and atmosphere.
We hope you enjoy and look forward to supporting your current project and many more to come.
That world is what this pack is built to recreate.
280 preassembled prefabs. 244 meshes. Every arch, every dome, every carved mashrabiya screen designed to slot together into something that feels less like a constructed level and more like a place that has always existed.
Start with the streets. Mudbrick facades climb two and three storeys, their latticed wooden screens throwing geometric shadows across the ground below. Gate arches frame distant minarets. Canopy stalls - red, teal, cream - line the souk in the organized chaos of a market that has been open since sunrise. Add crates, sacks, ceramic vessels, a basket someone left beside a doorway. The scene dresses itself.
Move into the mosque quarter. Teal-glazed domes catch the light differently at every hour. Ornamental tilework panels - hand-detailed, geometric, the kind that stops you mid-scroll - face the colonnaded courtyard. Windcatchers rise above the roofline. Fountains wait in the shade of stone arches.
Climb to the rooftops. A pergola strung with vines. A rug, a bench, a book left open. Below, the whole district spreads out - palm canopy over the market square, the mosque complex beyond, the haze of the desert city stretching to the horizon.
Then the lanterns come on.
What's inside
- Modular building facades, arches, and walls across two distinct material tiers - pale dressed stone and warm mudbrick.
- A complete mosque complex with teal-glazed domes, decorative minarets, and ornamental tilework panels.
- Market infrastructure: canopy frames in red and teal, wooden stall furniture, crates, sacks, baskets, and ceramic vessels.
- Palm trees across multiple growth stages, sculpted shrubs, ferns, and climbing vines.
- Street props: hanging laundry, latticed wooden screens, ladders, lanterns, and wall-mounted brackets.
- Interior-ready elements: patterned rugs, carved wooden benches, bookshelves, and pergola structures.
- A full city skyline backdrop with atmospheric haze and distant minarets.
By the numbers
- 169 modular building meshes. Arches, walls, domes, parapets, minarets, gates, balconies, stair systems, fountains, railings, columns, windcatchers, mashrabiya variants, pool modules, and decorative trims.
- 61 prop meshes. Market stalls, lanterns, crates, chests, sacks, baskets, ceramics, furniture, books, textiles, scaffolding.
- 14 foliage meshes. Palm trees across multiple variants, grass, climbing vines, decorative plants.
Designed for
Historical and fantasy RPGs · Action-adventure open worlds · Film and cinematic previz · Architectural visualization · VR and real-time experiences
Style & tech
Stylized realism with warm desert lighting baked into the palette. Consistent with a Assassin's Creed Mirage or Prince of Persia aesthetic. Modular on a standard grid. Day and night lighting tested. LODs included. PBR materials throughout.
A note from the authors
This environment pack was built with one goal in mind: to let you create a world that feels intentional, cohesive, and alive within minutes. Designed specifically for Unity URP, it delivers a stylized, modular architectural kit inspired by warm stone cities, shaded courtyards, and layered market streets. Every piece is grid-friendly and interchangeable, so you can move from a quiet alley to a grand domed plaza without breaking visual continuity.
The workflow is clean and flexible, built around a triplanar shader setup that minimizes texture stretching and keeps iteration fast. You can block out large structures quickly, then layer in arches, balconies, mashrabiya panels, windcatchers, pools, foliage, and props to give the space depth and personality. It’s optimized for real-time use and designed to feel polished straight out of the box.
This is a ready-to-use environment, not just a parts library. Prefabs are thoughtfully assembled to help you prototype scenes immediately while still giving you full modular control under the hood. It also integrates naturally with other Meshworks packs, sharing a consistent stylized language so you can expand your world without friction.
Whether you’re building a narrative level, a marketplace hub, or a vertical slice, this kit is meant to get out of your way and let you focus on composition, lighting, and atmosphere.
We hope you enjoy and look forward to supporting your current project and many more to come.
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