Unity
Background Audio Timer (Android & iOS)
By Glitch9 Inc.
$14.99
Rated 4.0/5 from 5 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price |
About Background Audio Timer (Android & iOS)
Background Audio Timer is a plugin for native seamless audio loop playback on iOS / Android. Perfect for endless ambient sounds like rain, wind, or ocean waves.
Highlights:
Cross-Platform API - Same code works on iOS and Android.
Background Playback - Audio keeps playing when app goes to background.
Native Controls - Play, pause, resume, stop.
Seamless Loop - Continuous playback without gaps.
Call Handling - Auto stop and resume after phone calls.
Native Timer - Precise audio timing control.
Fade In/Out - Smooth transition effects.
Delay Playback - Start playback after a set delay.
Play from StreamingAssets - Direct playback from unity project.
Play from PersistentDataPath - Direct playback from local files.
Play from Web URL - Stream audio from online sources.
Non-Mobile Compatible - Also plays the same audio on non-mobile platforms.
Highlights:
Cross-Platform API - Same code works on iOS and Android.
Background Playback - Audio keeps playing when app goes to background.
Native Controls - Play, pause, resume, stop.
Seamless Loop - Continuous playback without gaps.
Call Handling - Auto stop and resume after phone calls.
Native Timer - Precise audio timing control.
Fade In/Out - Smooth transition effects.
Delay Playback - Start playback after a set delay.
Play from StreamingAssets - Direct playback from unity project.
Play from PersistentDataPath - Direct playback from local files.
Play from Web URL - Stream audio from online sources.
Non-Mobile Compatible - Also plays the same audio on non-mobile platforms.