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AVC - Arcade Car Controller - for cars, bikes, trucks, etc preview
Unity

AVC - Arcade Car Controller - for cars, bikes, trucks, etc

By Enigma 23

$20

Rated 4.0/5 from 21 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.

Recorded prices for AVC - Arcade Car Controller - for cars, bikes, trucks, etc 1 price observations from Nov 2, 2026 to Nov 2, 2026. Lowest recorded price $20. Exact dates and prices are listed below. $0.00 $10.00 $20.00 Nov 2, 2026: $20. Latest store price Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$20Latest store price

About AVC - Arcade Car Controller - for cars, bikes, trucks, etc

  • Audio > Sound Effects & Ambience
  • Theme > Retro & Arcade
  • Theme > Modern
Arcade Vehicle Controller (AVC) is a simple vehicle controller asset allowing you to create any type of vehicle – car, hover car, motorbike, boat. The customizable arcade-y feel to the vehicles gives a fun, satisfying, player experience to your vehicles. Included is a Vehicle Builder editor window, which allows you to setup a new vehicle in seconds! Just link the required objects and fill in the details, press a button and you’ve got your new vehicle! AVC is perfect for your racer, quickly and easily setup variations of your racing cars with the car prefab builder and vehicle settings. Included Demo Vehicles: Car, Hover Car, Motorbike, Motorbike with side car, Boat, Truck with 6 wheels. The values for a vehicle (speed, turning, drifting, etc.) are saved in a ScriptableObject, meaning you can re-use the same values for hundreds of different vehicles, and only have to tweak them in 1 place. Also included, are examples of how to interact with the vehicle controller for player input and AI. Vehicle audio solution for engine start, engine running, engine stop, drifting and collisions. Collision Manager. Collision effects. Easily added particle effects for collisions. Drift settings are now a ScriptableObject. Engine start/ stop. Tight/ loose ground follow option.

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