Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $13.99. The latest store price is $19.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.98 | Unity First Price 2026-09-28 2026-09-28 | |
| $13.99 | Unity New Release Discount 2026-09-28 2026-10-12 | |
| $13.99 | Unity New Release Discount 2026-09-28 2026-10-12 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Autotiler - Blob47 auto-tiling for Tilemap
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
Drop a terrain sheet into the Autotiler window, press Slice sheet and Create Auto Tile, and you have a tile you can paint with. Edges, outside corners and inside corners resolve themselves from the eight neighbours of each cell.
IT IS NOT A RULE TILE
A rule tile walks a list of rules for every cell on every refresh and stops at the first match, so its cost grows with the number of rules you authored - and you author them by hand, 47 of them, before anything appears on screen. This resolves a cell with one array read:
mask = N | NE