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Autotiler - Blob47 auto-tiling for Tilemap preview
Unity

Autotiler - Blob47 auto-tiling for Tilemap

By Rasterloom

$19.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $13.99. The latest store price is $19.99.

Recorded prices for Autotiler - Blob47 auto-tiling for Tilemap 4 price observations from Sep 28, 2026 to Nov 1, 2026. Lowest recorded price $13.99. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Sep 28, 2026: $13.99. Unity New Release Discount 2026-09-28 2026-10-12 Sep 28, 2026: $13.99. Unity New Release Discount 2026-09-28 2026-10-12 Sep 28, 2026: $19.98. Unity First Price 2026-09-28 2026-09-28 Nov 1, 2026: $19.99. Latest store price Sep 28, 2026 Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.98Unity First Price 2026-09-28 2026-09-28
$13.99Unity New Release Discount 2026-09-28 2026-10-12
$13.99Unity New Release Discount 2026-09-28 2026-10-12

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Autotiler - Blob47 auto-tiling for Tilemap

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
Auto-tiling for Unity's Tilemap, without authoring 47 rules by hand.

Drop a terrain sheet into the Autotiler window, press Slice sheet and Create Auto Tile, and you have a tile you can paint with. Edges, outside corners and inside corners resolve themselves from the eight neighbours of each cell.

IT IS NOT A RULE TILE

A rule tile walks a list of rules for every cell on every refresh and stops at the first match, so its cost grows with the number of rules you authored - and you author them by hand, 47 of them, before anything appears on screen. This resolves a cell with one array read:

mask = N | NE

Unity price last checked .

Prices and availability may change.