Unity
AutoReference | Automatic Component & GameObject References
$9.99
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price |
About AutoReference | Automatic Component & GameObject References
- Tools, Systems & Learning > Development Tools & Automation
Tired of losing references or cluttering your scripts with GetComponent() calls?
AutoReference does the work for you automatically assigning components and GameObject references directly in the Unity Editor, before your game even runs.
Simply add the [AutoReference] attribute, choose where to search (Self, Children, Parents, Scene, or Resources), and your references are instantly found and assigned no manual drag-and-drop, no runtime overhead.
Zero runtime cost runs only in the Editor.
Cleaner code no more messy initialization logic.
Fully customizable supports name, index, inactive objects & visibility filters.
Safer & faster prevents missing refs and stuttering from GetComponent() calls.
Whether you're a solo dev or part of a large team, AutoReference keeps your workflow smooth, efficient, and reliable.
AutoReference does the work for you automatically assigning components and GameObject references directly in the Unity Editor, before your game even runs.
Simply add the [AutoReference] attribute, choose where to search (Self, Children, Parents, Scene, or Resources), and your references are instantly found and assigned no manual drag-and-drop, no runtime overhead.
Zero runtime cost runs only in the Editor.
Cleaner code no more messy initialization logic.
Fully customizable supports name, index, inactive objects & visibility filters.
Safer & faster prevents missing refs and stuttering from GetComponent() calls.
Whether you're a solo dev or part of a large team, AutoReference keeps your workflow smooth, efficient, and reliable.