Unity
Advanced Automotive Car Paint Shader!
$14.99
Rated 5.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price |
About Advanced Automotive Car Paint Shader!
- Theme > Modern
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
This package provides a production-ready advanced car paint shader designed to achieve realistic automotive finishes in real time. It supports metallic flakes, layered clearcoat, iridescent and holographic effects, rain-driven wetness, and stable specular highlights, making it suitable for racing games, vehicle showcases, configurators, and AAA-style projects.
The shader is built for Unity URP and focuses on visual quality, performance, and artistic control. It allows creators to replicate a wide range of real automotive paint styles — from OEM metallic finishes to custom pearl coats, flip-flop colors, and black holographic prism flakes.
The system is fully customizable, supports dynamic weather effects, and includes specular anti-aliasing to reduce shimmer and flicker, ensuring a stable image in motion.
Designed for real-time gameplay, not offline rendering.
Key Features
Advanced Car Paint Rendering
- Metallic flake layer with flake normal maps
- Adjustable flake size, intensity, and sparkle response
- Realistic automotive reflectance response
Iridescence & Pearlescent Effects
- View-angle color shifting
- Ramp-driven iridescent color control
- Pearl and flip-flop automotive paint presets
Holographic / Prism Flakes
- Rainbow holographic sparkle effect
- Highlight-driven prism color shifts
- Realistic black holographic flake simulation
Rain & Wet Surface System
- Dynamic wetness
- Rain droplet normal blending
- Smooth wetness transitions without popping
Specular Anti-Aliasing (SpecAA)
- Reduces shimmer and highlight flicker
- Stabilizes metallic flakes in motion
- Improves temporal stability in real-time gameplay
Performance-Focused
- Optimized for real-time use
- Mobile / Switch-friendly scalability
- No heavy ray tracing or screen-space dependencies
The shader is built for Unity URP and focuses on visual quality, performance, and artistic control. It allows creators to replicate a wide range of real automotive paint styles — from OEM metallic finishes to custom pearl coats, flip-flop colors, and black holographic prism flakes.
The system is fully customizable, supports dynamic weather effects, and includes specular anti-aliasing to reduce shimmer and flicker, ensuring a stable image in motion.
Designed for real-time gameplay, not offline rendering.
Key Features
Advanced Car Paint Rendering
- Metallic flake layer with flake normal maps
- Adjustable flake size, intensity, and sparkle response
- Realistic automotive reflectance response
Iridescence & Pearlescent Effects
- View-angle color shifting
- Ramp-driven iridescent color control
- Pearl and flip-flop automotive paint presets
Holographic / Prism Flakes
- Rainbow holographic sparkle effect
- Highlight-driven prism color shifts
- Realistic black holographic flake simulation
Rain & Wet Surface System
- Dynamic wetness
- Rain droplet normal blending
- Smooth wetness transitions without popping
Specular Anti-Aliasing (SpecAA)
- Reduces shimmer and highlight flicker
- Stabilizes metallic flakes in motion
- Improves temporal stability in real-time gameplay
Performance-Focused
- Optimized for real-time use
- Mobile / Switch-friendly scalability
- No heavy ray tracing or screen-space dependencies