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AutoLOD - Mesh Decimator preview
Unity

AutoLOD - Mesh Decimator

By Léo Chaumartin

$10 $20 50% off

Rated 4.9/5 from 51 ratings on Unity.

About AutoLOD - Mesh Decimator

  • Tools, Systems & Learning > Development Tools & Automation
AutoLOD is fully compatible with any Unity version from 2020.3 up to Unity 6.3. Elevate Your Experience with the brand new 'High-Quality' Backend: It is not just another update – it's a game-changer that will redefine your expectations. Best UV Layout Preservation: Experience the most precise UV layout preservation yet. The High-Quality backend ensures your textures still align perfectly after decimation, maintaining the artistic integrity of your models. Mesh Borders Preserving: Say goodbye to collapsed border edges. The High-Quality backend makes sure your terrain chunks will still fit together nicely after decimation. Unmatched Simplicity: This update keeps the user-friendly simplicity that has won over thousands of users. One click is all it takes. Editor and Runtime usage: Work seamlessly with both the editor plugin or the C# runtime API. AutoLOD flexible design adapts to your workflow, not the other way around. Prefab-Friendly: 100% compatible with prefabs. There's no need to unpack them – AutoLOD works directly with prefab instances or in prefab editing scenes. Characters-Friendly: Skinned Mesh Renderer and Blendshapes support out-of-the-box. Submesh Compatibility: AutoLOD seamlessly works with submeshes. Performance-Fidelity Balance: Find the perfect balance between high performance and high-fidelity results with the customizable options. 3 in 1 workflow: AutoLOD can be used from The dedicated editor window The LODGroup contextual menu with The documented C# API.

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