Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price |
About Auto-Orbit Camera for Game Creator 2
Auto-Orbit Camera for Game Creator 2
- Build cinematic, gamepad-friendly third-person camera behavior inspired by modern action games like Batman Arkham City or God of War, directly inside Game Creator 2.
- This Auto-Orbit Camera system keeps the player framed cleanly during traversal and combat, while still giving full manual control when needed.
- Designed for responsive character games, it combines intelligent automatic orbiting, combat-aware focus, speed-based framing, and robust smoothing controls so camera motion feels intentional instead of noisy.
Core Features
Smart Auto-Orbit
- Automatically rotates toward a natural behind-the-character framing during movement, with configurable behavior for directional changes.
Manual Override + Recovery
- Player camera input instantly takes priority. Auto behavior resumes smoothly after a configurable recovery window.
Return Delay + Engage Delay
- Fine-tune when auto-orbit starts and when it returns to forward framing. Great for preventing "snappy" camera reactions.
Delay Smoothing
- Both engage and return flows are smoothly blended to avoid hard transitions.
Direction-Change Aware Delay Reset
- Optional reset logic when movement direction flips (for example D -> A or W -> S) so delay behavior feels consistent and readable.
Manual Pitch Controls
- Full pitch control with optional invert pitch toggle.
Shoulder Offset
- Over-the-shoulder composition with configurable horizontal offset.
Look Ahead
- Optional forward look-ahead framing for stronger speed and direction readability.
Rotation & Position Smoothing
- Independent smoothing behavior to reduce jitter and create stable cinematic motion.
Combat Focus System
- Blend framing between player and combat target using weighted focus values (for example target-priority vs player-priority framing).
Speed Framing (Arkham-style behavior)
- At configurable movement speed thresholds, the camera can:
- Increase orbit distance up to a defined maximum
- Optionally add FOV boost at high speed
- Optionally reduce/nullify shoulder offset for cleaner high-speed centering
- Smoothly ramp in and ramp out using separate in/out smoothing parameters
- Preset Workflow: Save, capture, and apply camera presets quickly for rapid iteration across shots.
Debug Tools & Editor Camera Presets
- Built-in debug controls to inspect and tune camera state during gameplay.
- Create Setting Presets
Why It Feels Better In-Game
- This camera avoids the common third-person problems: sudden snaps, left-right indecision, and transition wobble when movement changes quickly.
- The system is built to produce clean, arcing transitions and stable framing under real gameplay input, including fast reversals and combat pressure.
Best For
- Third-person action/adventure games
- Melee combat systems
- Character-driven traversal and sprint gameplay
- Developers using Game Creator 2 who want cinematic-but-responsive & gamepade-friendly camera control
- Build cinematic, gamepad-friendly third-person camera behavior inspired by modern action games like Batman Arkham City or God of War, directly inside Game Creator 2.
- This Auto-Orbit Camera system keeps the player framed cleanly during traversal and combat, while still giving full manual control when needed.
- Designed for responsive character games, it combines intelligent automatic orbiting, combat-aware focus, speed-based framing, and robust smoothing controls so camera motion feels intentional instead of noisy.
Core Features
Smart Auto-Orbit
- Automatically rotates toward a natural behind-the-character framing during movement, with configurable behavior for directional changes.
Manual Override + Recovery
- Player camera input instantly takes priority. Auto behavior resumes smoothly after a configurable recovery window.
Return Delay + Engage Delay
- Fine-tune when auto-orbit starts and when it returns to forward framing. Great for preventing "snappy" camera reactions.
Delay Smoothing
- Both engage and return flows are smoothly blended to avoid hard transitions.
Direction-Change Aware Delay Reset
- Optional reset logic when movement direction flips (for example D -> A or W -> S) so delay behavior feels consistent and readable.
Manual Pitch Controls
- Full pitch control with optional invert pitch toggle.
Shoulder Offset
- Over-the-shoulder composition with configurable horizontal offset.
Look Ahead
- Optional forward look-ahead framing for stronger speed and direction readability.
Rotation & Position Smoothing
- Independent smoothing behavior to reduce jitter and create stable cinematic motion.
Combat Focus System
- Blend framing between player and combat target using weighted focus values (for example target-priority vs player-priority framing).
Speed Framing (Arkham-style behavior)
- At configurable movement speed thresholds, the camera can:
- Increase orbit distance up to a defined maximum
- Optionally add FOV boost at high speed
- Optionally reduce/nullify shoulder offset for cleaner high-speed centering
- Smoothly ramp in and ramp out using separate in/out smoothing parameters
- Preset Workflow: Save, capture, and apply camera presets quickly for rapid iteration across shots.
Debug Tools & Editor Camera Presets
- Built-in debug controls to inspect and tune camera state during gameplay.
- Create Setting Presets
Why It Feels Better In-Game
- This camera avoids the common third-person problems: sudden snaps, left-right indecision, and transition wobble when movement changes quickly.
- The system is built to produce clean, arcing transitions and stable framing under real gameplay input, including fast reversals and combat pressure.
Best For
- Third-person action/adventure games
- Melee combat systems
- Character-driven traversal and sprint gameplay
- Developers using Game Creator 2 who want cinematic-but-responsive & gamepade-friendly camera control