Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price |
About Auto Mesh - Affectors
- Tools, Systems & Learning > Development Tools & Automation
--- overview ---
Do you want to get some smooth shading on your models? Or maybe a fully low poly look? Well look no further, couse with autoMesh - affectors, you can get that with 1 click, by joining/spliting the vertices!
Your shader doesnt have double sided feauture? Just click one button, to make the mesh double sided!
Want to add a bit of variency to your rocks? With the distortion feature, you can randomly offset meshes vertices, to get that variency in one click!
Are your meshes offseted incorrectly? Just move/rotate the pivot with AutoMesh - Affectors!
A tool you are using doesnt accept scaled objects, but just meshes (like terrain trees)? Just scale the mesh!
The system is operated with an easy to use, user friendly editor window, so you can edit your mesh in seconds!
all of the assets features are available in a public class, so you can use them yourself via code
--- features ---
feature list:
- joning vertices
- spliting vertices
- smoothing vertices pos
- double siding
- flipping normals
- distorting veritces pos
- offseting mesh pos/rotation
- scaling mesh
- optimizing/recalculating mesh info
- saving meshes
NOTE
- Auto Mesh Affectors, doesnt edit UV's. it can copy them, but not recalculate (at least not for now)
Do you want to get some smooth shading on your models? Or maybe a fully low poly look? Well look no further, couse with autoMesh - affectors, you can get that with 1 click, by joining/spliting the vertices!
Your shader doesnt have double sided feauture? Just click one button, to make the mesh double sided!
Want to add a bit of variency to your rocks? With the distortion feature, you can randomly offset meshes vertices, to get that variency in one click!
Are your meshes offseted incorrectly? Just move/rotate the pivot with AutoMesh - Affectors!
A tool you are using doesnt accept scaled objects, but just meshes (like terrain trees)? Just scale the mesh!
The system is operated with an easy to use, user friendly editor window, so you can edit your mesh in seconds!
all of the assets features are available in a public class, so you can use them yourself via code
--- features ---
feature list:
- joning vertices
- spliting vertices
- smoothing vertices pos
- double siding
- flipping normals
- distorting veritces pos
- offseting mesh pos/rotation
- scaling mesh
- optimizing/recalculating mesh info
- saving meshes
NOTE
- Auto Mesh Affectors, doesnt edit UV's. it can copy them, but not recalculate (at least not for now)