AuthPair - Pair Code Authentication with Firebase
By AppScore
Rated 0.0/5 from 2 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity Permanent Decrease 2026-10-24 2026-10-31 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About AuthPair - Pair Code Authentication with Firebase
- Tools, Systems & Learning > Game Templates & Systems
An easy and elegant solution to authenticate without a keyboard is to sign in with a pairing code, as used by many popular VR apps.
AuthPair is such an easy to use device-pairing-solution by using Firebase Authentication.
Easy sign in with any platform (Google, Facebook, Microsoft, Twitter,...) through pairing code and authentication page -> perfect for VR/AR devices.
AuthPair works out of the box -> NO CODING SKILLS REQUIRED!
This package also contains a Firebase Realtime Database component which lets you sync your Game Objects (position, rotation, scale) and Texts with the cloud.
The database component also doesn't need coding skills. Just drag your Game Object to the component and enter the database path.
NOTE: Even if AuthPair works out of the box, you should set up your own authentication URL with your own Firebase project to be able to manage your data. A detailed step by step instruction can be found here -> Set up your own auth URL
Check out the Auth Page and the Online Documentation.
As we use AuthPair in our own project, we will keep this package runnig.