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AudioEditor Tool preview
Unity

AudioEditor Tool

By Edevdoge

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Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $10.

Recorded prices for AudioEditor Tool 2 price observations from Sep 29, 2026 to Oct 2, 2026. Lowest recorded price $10. Exact dates and prices are listed below. $0.00 $7.50 $14.99 Sep 29, 2026: $14.99. Unity First Price 2026-09-29 2026-09-29 Oct 2, 2026: $10. Unity Permanent Decrease 2026-10-02 2026-10-09 Sep 29, 2026 Oct 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$10Unity Permanent Decrease 2026-10-02 2026-10-09
$14.99Unity First Price 2026-09-29 2026-09-29

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About AudioEditor Tool

  • Tools, Systems & Learning > Development Tools & Automation
AudioEditor Tool
Everyday audio editing, inside the Unity Editor.
Stop round-tripping through Audacity or Reaper for small fixes. Drop in an AudioClip, make your edits, preview the result, export. That's the whole workflow.
NON-DESTRUCTIVE BY DESIGN
Every change is stacked as an operation and replayed from the original samples. Remove any step at any time and the result rebuilds instantly. Your source file on disk is never touched — you export to a new file only when you're happy with it.
THE TOOLBOX
TRIM
Drag across the waveform to mark regions and remove them. Adjust any region by its edge handles. Overlapping selections merge automatically.
FADE
Fade in and out with presets or draw your own shape in a standard Unity curve field. Live preview overlay on the waveform.
SPEED
Two modes, because they sound completely different.
• Resample — speed and pitch change together, for tape-style effects
• Time Stretch — duration changes, pitch stays put, for dialogue and music that still needs to sound natural
NORMALIZE
Peak normalization to a target dBFS, with a live current-peak readout so you can see exactly how much gain you're adding before committing.
COMBINE
Layer a second clip over the current one with independent volume per clip. Drag it along a mini-timeline that snaps to the start and to the end of the first clip. Different sample rates and channel counts convert automatically. Repeat to layer as many clips as you like.
SAVE
Export to 16-bit PCM WAV. Files saved inside your project are imported and pinged automatically.
ALSO INCLUDED
• Waveform display that reflects your current edit, not the original
• Seekable timeline ruler with adaptive tick density
• Preview playback — play, pause, resume, stop and loop
• Drag-and-drop clip loading
• Full PDF documentation
CLEAN AND SELF-CONTAINED
• Editor-only — nothing ships in your build
• No third-party libraries, no external binaries
• No runtime components, no scene changes, no manifest edits
• Full C# source included

Unity price last checked .

Prices and availability may change.