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Advanced Audio Dispatcher for DOTS preview
Unity

Advanced Audio Dispatcher for DOTS

By Sniveler Code

$34.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $34.99. The latest store price is $34.99, matching the lowest recorded price shown here.

Recorded prices for Advanced Audio Dispatcher for DOTS 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $34.99. Exact dates and prices are listed below. $0.00 $17.50 $34.99 Jun 20, 2026: $34.99. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $34.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$34.99Latest store price
$34.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Advanced Audio Dispatcher for DOTS

Advanced Audio Dispatcher for DOTS is a high-performance, thread-safe, and zero-GC bridge between Unity's Data-Oriented Technology Stack (DOTS) and the native FMOD C-API.

Designed from the ground up for performance-critical systems, this asset provides a pure ECS wrapper that avoids the overhead of traditional managed-object tracking. By communicating directly with native C-libraries, it keeps your project incredibly lightweight and highly optimized.

Key Technical Features:
- Pure ECS & Zero GC: Burst-compiled 3D audio dispatching with absolutely zero garbage allocation.
- Native C-API Wrapper: Bypasses managed overhead by communicating directly with the FMOD core.
- Async Raycast Occlusion: Built-in support for asynchronous, DOTS-powered audio occlusion without stalling your main thread.
- Automatic Memory Protection: Smart architectural safeguards against memory leaks in high-density ECS environments.

Perfect for High-Density Genres: Whether you are building a massive RTS, a City Builder, a Bullet Hell, or a fast-paced FPS, this dispatcher can handle thousands of audio requests per frame without dropping a single frame or spiking the profiler.

Customizable & Developer Friendly: You don't have to sacrifice usability for performance. The asset includes a professional, allocation-free Fluent Builder API for programmers, and a Proxy API with Custom Property Drawers for Level Designers and Animators.

Render Pipeline Compatibility: The core system is 100% Render Pipeline agnostic (Built-in, URP, HDRP). (Note: The included Demo Scenes require URP and Entities Graphics to render visuals correctly).

IMPORTANT LICENSING & LEGAL NOTE: To comply with third-party licensing terms, native audio binaries are NOT included in this package. This asset is an integration tool. The system features Graceful Degradation and will safely suspend audio processing without crashing if the required libraries are missing.

FMOD is a registered trademark of Firelight Technologies Pty Ltd. "Advanced Audio Dispatcher for DOTS" is an independent integration bridge developed by Sniveler Code. It is not affiliated with, sponsored by, authorized by, or endorsed by Firelight Technologies Pty Ltd. This package does NOT contain any FMOD Studio binary files. To use this integration, you must separately obtain a valid license for FMOD Studio and download the official FMOD for Unity integration.

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Prices and availability may change.