Audio Auditor - Optimize Audio Memory & Import Settings
By HyTeKGames
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $19.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $9.99 | Unity New Release Discount 2026-06-21 2026-07-05 | |
| $9.99 | Unity New Release Discount 2026-06-21 2026-07-05 | |
| $19.98 | Unity First Price 2026-06-21 2026-06-28 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Audio Auditor - Optimize Audio Memory & Import Settings
- Tools, Systems & Learning > Development Tools & Automation
Audio Auditor scans every AudioClip in your project, finds import settings that waste runtime memory, and optimizes them in bulk.
Scan thousands of clips in seconds, see exactly how much memory each one wastes, estimate your savings, and apply optimizations with a single click.
Audio Auditor Detects Optimization Opportunities Such As:
• Long clips set to Decompress On Load (the big hidden RAM cost)
• Music & ambience that should stream from disk
• Tiny clips wastefully set to Streaming
• Sample rates higher than the content actually needs
• Stereo clips that could be mono (roughly half the footprint)
• Preload enabled on large clips (slow, heavy scene loads)
• Missing Load In Background (first-play hitches)
• Uncompressed PCM bloating your build (flagged with guidance)
• Missing platform overrides for Android / iOS / WebGL (flagged with guidance)
Know Exactly What You're Saving:
• Estimated runtime memory (RAM) usage per clip
• Potential memory reclaimed
• Before & after optimization previews
• Per-platform projections (Standalone, Android, iOS, WebGL)
• Project-wide statistics, sorted by biggest win first
One Click Optimization
Optimize individual clips, selected clips, or your entire project.
Preview changes before applying them and instantly see the expected savings. A confirmation dialog lists exactly what will change before anything is written. Optimizations adjust Load Type, Force To Mono, sample rate, Preload, and Load In Background, the settings that actually move runtime memory.
Smart, Not Reckless:
Audio Auditor automatically classifies each clip as Music, Voice, or SFX from its length, channels, and name, then tailors its advice to each. It won't tell you to mono your wide stereo music or downsample a clip you pitch down at runtime. Every issue explains what it means and why, so you stay in control. Force To Mono and music-role suggestions are clearly marked confirm before applying.
Built For Real Projects:
Whether you're shipping a mobile game where every megabyte of RAM counts, optimizing a large project, or preparing an Asset Store package, Audio Auditor helps you quickly find the biggest audio optimization opportunities without manually inspecting the import settings of every clip.
Features:
• Modern UI Toolkit interface
• Built-in audio clip preview (play / stop any clip in-window)
• Before & after optimization previews
• Automatic Music / Voice / SFX role detection
• Per-platform projections (Standalone, Android, iOS, WebGL)
• Folder filtering, ignore lists & search
• Issue-type and severity filtering
• Bulk optimization tools with a full change list before applying
• Plain-English explanation for every optimization
• Optimized for projects with thousands of audio clips