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Atlas | Game Creator 2 preview
Unity

Atlas | Game Creator 2

By Auxilium

$34.99

About Atlas | Game Creator 2

  • Art & Visuals > 2D
  • Art & Visuals > UI & GUI
Atlas is a native minimap and world map built for Game Creator 2. One‑click setup automatically creates a top‑down camera, a canvas, the framed minimap, the player arrow, and the marker layer, all wired and ready for visual scripting.

Key features include a live minimap that follows the player in 3D or 2D, clickable markers for fast travel or any Game Creator action, a full‑screen world map that preserves the selected frame and shape, player waypoints that pin to the map edge, a compass bar showing direction to each marker, and a static hand‑drawn map mode for custom images. Over 40 decorative frames (circle and square) ship with the asset, and you can drop in your own art. The map can be shown or hidden with a hotkey for both the old and new Input Systems, and zoom works with buttons or the scroll wheel, plus flashing markers and location pings.

All control is visual scripting: show/hide map, set zoom, set target, add or remove markers, set marker appearance, flash a marker, ping a location, open the full‑screen map, set shape, move to a corner, set a waypoint, filter categories, switch map mode, and more. Conditions and events such as On Marker Clicked and On Fullscreen Map Changed are included.

The package also includes a full set of visual scripting instructions, conditions, properties, and events. It requires Game Creator 2 and works with the Universal Render Pipeline for the live map; the static map mode works on any pipeline.

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