Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10. The latest store price is $20.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price | |
| $20 | Unity First Price 2026-09-16 2026-09-16 | |
| $10 | Unity New Release Discount 2026-09-16 2026-09-30 | |
| $10 | Unity New Release Discount 2026-09-16 2026-09-30 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Astrokid Mini Pack - Level Up Background Music
- Audio > Music
Level Up Background Music contains uplifting instrumental tracks designed for character progression, level increases, upgrades, skill trees, power-ups, talent screens, and achievement-driven gameplay.
Bright electronic chords, rising melodic phrases, energetic percussion, positive synth textures, and progression-focused arrangements emphasize growth and advancement.
The pack is especially useful for level ups, upgrades, skill trees, character progression, and power-ups, while remaining flexible for prototypes, vertical slices, trailers, final builds, menu systems, transitions, and gameplay moments.
The WAV files can be imported into Unity, arranged as playlists, triggered from UI or gameplay events, faded between scenes, or edited further as needed. All tracks are instrumental, with no sung or spoken content.
Bright electronic chords, rising melodic phrases, energetic percussion, positive synth textures, and progression-focused arrangements emphasize growth and advancement.
The pack is especially useful for level ups, upgrades, skill trees, character progression, and power-ups, while remaining flexible for prototypes, vertical slices, trailers, final builds, menu systems, transitions, and gameplay moments.
The WAV files can be imported into Unity, arranged as playlists, triggered from UI or gameplay events, faded between scenes, or edited further as needed. All tracks are instrumental, with no sung or spoken content.