Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10. The latest store price is $20.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price | |
| $20 | Unity First Price 2026-09-03 2026-09-03 | |
| $10 | Unity New Release Discount 2026-09-03 2026-09-17 | |
| $10 | Unity New Release Discount 2026-09-03 2026-09-17 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Astrokid Mini Pack - Fantasy Magic Combat Background Music
- Audio > Music
- Theme > Fantasy & Mythology
Fantasy Magic Combat Background Music is a polished instrumental music pack for Unity developers who need heroic magical battle atmosphere ready to place directly into a game project.
The pack is designed for spell casting, RPG encounters, dungeon fights, boss battles, heroic quests, magic arenas, and supernatural action scenes. It works well for prototypes, vertical slices, trailers, final builds, menu systems, UI states, transitions, and gameplay moments that need a clear musical identity without pulling attention away from the player.
The sound focuses on energetic strings, dramatic brass, magical bells, fantasy percussion, and hybrid orchestral textures. The result is adventurous, intense, and cinematic while staying clean enough for gameplay, with enough character to support different scenes and pacing needs.
The WAV files can be imported into Unity, arranged as playlists, triggered from UI or gameplay events, faded between scenes, or edited further in the developer's preferred audio workflow.
The pack is designed for spell casting, RPG encounters, dungeon fights, boss battles, heroic quests, magic arenas, and supernatural action scenes. It works well for prototypes, vertical slices, trailers, final builds, menu systems, UI states, transitions, and gameplay moments that need a clear musical identity without pulling attention away from the player.
The sound focuses on energetic strings, dramatic brass, magical bells, fantasy percussion, and hybrid orchestral textures. The result is adventurous, intense, and cinematic while staying clean enough for gameplay, with enough character to support different scenes and pacing needs.
The WAV files can be imported into Unity, arranged as playlists, triggered from UI or gameplay events, faded between scenes, or edited further in the developer's preferred audio workflow.