Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $8. The latest store price is $16.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $16 | Latest store price | |
| $16 | Unity First Price 2026-07-02 2026-07-09 | |
| $8 | Unity New Release Discount 2026-07-01 2026-07-15 | |
| $8 | Unity New Release Discount 2026-07-01 2026-07-15 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Astrokid Mini Pack - Fantasy Dungeon Combat Loops
- Audio > Music
- Theme > Fantasy & Mythology
Astrokid Mini Pack - Fantasy Dungeon Combat Loops is a compact dark fantasy music pack created for dungeon combat, boss rooms, RPG encounters and tense underground gameplay.
The pack includes music for dungeon crawling, tension rooms, combat loops, boss phases, victory moments and defeat moments. The sound is dark, epic and atmospheric, with heavy tribal drums, ominous strings, ritual bells, low choir textures and cinematic fantasy percussion.
The choir is used as a background texture, not as a lead vocal element. The tracks are designed to support gameplay without becoming too busy or distracting, making them suitable for RPGs, dungeon crawlers, roguelikes, fantasy action games, turn-based battles and medieval adventure projects.
All tracks are prepared as game-ready stereo WAV files. The main tracks are loopable and can be used directly inside Unity for combat scenes, boss encounters, cursed temples, caves, crypts, enemy waves and dark fantasy levels.
The pack includes music for dungeon crawling, tension rooms, combat loops, boss phases, victory moments and defeat moments. The sound is dark, epic and atmospheric, with heavy tribal drums, ominous strings, ritual bells, low choir textures and cinematic fantasy percussion.
The choir is used as a background texture, not as a lead vocal element. The tracks are designed to support gameplay without becoming too busy or distracting, making them suitable for RPGs, dungeon crawlers, roguelikes, fantasy action games, turn-based battles and medieval adventure projects.
All tracks are prepared as game-ready stereo WAV files. The main tracks are loopable and can be used directly inside Unity for combat scenes, boss encounters, cursed temples, caves, crypts, enemy waves and dark fantasy levels.