Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10. The latest store price is $20.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price | |
| $20 | Unity First Price 2026-09-16 2026-09-16 | |
| $10 | Unity New Release Discount 2026-09-16 2026-09-30 | |
| $10 | Unity New Release Discount 2026-09-16 2026-09-30 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Astrokid Mini Pack - Casual Game Background Music
- Audio > Music
Casual Game Background Music provides accessible instrumental tracks designed for casual mobile games, puzzles, menus, tutorials, mini-games, level selection, and relaxing gameplay.
Soft electronic percussion, light melodic plucks, warm synths, gentle bass, and clean minimal arrangements create a friendly soundtrack suitable for extended play sessions.
The pack is especially useful for casual mobile games, puzzles, menus, tutorials, and simple gameplay loops, while remaining flexible for prototypes, vertical slices, trailers, final builds, menu systems, transitions, and gameplay moments.
The WAV files can be imported into Unity, arranged as playlists, triggered from UI or gameplay events, faded between scenes, or edited further as needed. All tracks are instrumental, with no sung or spoken content.
Soft electronic percussion, light melodic plucks, warm synths, gentle bass, and clean minimal arrangements create a friendly soundtrack suitable for extended play sessions.
The pack is especially useful for casual mobile games, puzzles, menus, tutorials, and simple gameplay loops, while remaining flexible for prototypes, vertical slices, trailers, final builds, menu systems, transitions, and gameplay moments.
The WAV files can be imported into Unity, arranged as playlists, triggered from UI or gameplay events, faded between scenes, or edited further as needed. All tracks are instrumental, with no sung or spoken content.