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Astra Web Platform - WebView, JS Bridge & OAuth Toolkit preview
Unity

Astra Web Platform - WebView, JS Bridge & OAuth Toolkit

By Szekeres

$49.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $24.99. The latest store price is $49.99.

Recorded prices for Astra Web Platform - WebView, JS Bridge & OAuth Toolkit 4 price observations from Sep 29, 2026 to Nov 2, 2026. Lowest recorded price $24.99. Exact dates and prices are listed below. $0.00 $25.00 $49.99 Sep 29, 2026: $49.99. Unity First Price 2026-09-29 2026-09-29 Sep 29, 2026: $24.99. Unity New Release Discount 2026-09-29 2026-10-13 Sep 29, 2026: $24.99. Unity New Release Discount 2026-09-29 2026-10-13 Nov 2, 2026: $49.99. Latest store price Sep 29, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$49.99Latest store price
$24.99Unity New Release Discount 2026-09-29 2026-10-13
$24.99Unity New Release Discount 2026-09-29 2026-10-13
$49.99Unity First Price 2026-09-29 2026-09-29

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Astra Web Platform - WebView, JS Bridge & OAuth Toolkit

Add browser-powered panels, WebGL previews, account flows, diagnostics, and automation to Unity from one source-included web platform. Astra Web Platform is built for teams that need no-code WebView setup, code-first browser APIs, a typed JavaScript bridge, OAuth/OIDC foundations, profiles, policies, downloads, diagnostics, Visual Scripting actions, samples, and demo documentation.

Astra is more than a simple embedded browser wrapper. It gives your project a structured web runtime layer: browser lifecycle, engine selection, secure bridge messaging, auth/token workflows, profile storage, policy gates, network transfers, support-bundle diagnostics, and automation commands.

Use the no-code component for quick setup, or drive browser sessions, profiles, policies, bridge calls, auth, diagnostics, and automation directly from C#.

WHY ASTRA WEB PLATFORM

• NO-CODE WEBVIEW SETUP — add `AstraWebViewComponent`, set a URL, choose an engine, assign optional Settings/Profile assets, and press Play.

• CODE-FIRST BROWSER RUNTIME — use browser managers, engine registry, browser pools, tabs, profiles, policy gates, and diagnostics from C#.

• TYPED JAVASCRIPT BRIDGE — request/response messages, channel/type policies, structured errors, timeout/cancellation handling, diagnostics, and chunked transport.

• AUTH AND OIDC FOUNDATIONS — provider templates, OAuth/PKCE helpers, redirect validation, token vault interfaces, encrypted persistence, OIDC discovery mapping, and ID-token validation helpers.

WHAT'S INCLUDED

• Browser abstraction — Automatic, Mock, Windows WebView2, WebGL iframe, Apple WebKit, Android WebView, Linux WebKitGTK, and CEF scaffolding.

• Profiles, storage, and policy — cookies, local/session storage, IndexedDB metadata, cache entries, allowed origins, channels, payload limits, localhost behavior, downloads, and byte limits.

• Networking and diagnostics — UnityWebRequest/mock clients, transfer manager, support bundles, HAR-like traces, and redacted diagnostics exports.

• Automation and Visual Scripting — browser, tab, bridge, auth, network, cookie, storage, diagnostics, assertion, and title-check actions.

HOW IT WORKS

• 1. Add `AstraWebViewComponent` to a scene, or initialize browser services from code.
• 2. Select an engine and assign Settings/Profile assets when needed.
• 3. Navigate to URLs, load HTML, evaluate scripts, send bridge messages, or run automation commands.
• 4. Use policy settings to allow/reject origins, channels, downloads, payload sizes, and localhost behavior.
• 5. Export diagnostics/support bundles when a customer or tester reports an issue.
• 6. Host the WebGL demo so buyers can preview the workflow before purchasing.

• WebGL demo: validated with a 1920x1080 WebGL player, zero recorded page errors, and a live iframe adapter opening a real page.

• Windows WebView2: standalone player self-report opened a live page through `astra.webview2` and read ready state, title, and URL.

WHAT'S INCLUDED VS NOT INCLUDED

Included:
• no-code WebView component
• code-first browser runtime APIs
• JavaScript bridge
• OAuth/OIDC foundations
• profiles, policies, diagnostics, downloads, automation, and samples
• WebGL and Windows WebView2 documentation

Not included:
• turnkey production support for every native platform out of the box
• hosted backend auth service
• guarantee that every platform-gated adapter fits every production project without integration work

THIRD-PARTY CONTENT

Asset uses the Microsoft Edge WebView2 SDK under the BSD 3-Clause License; see Third-Party Notices.txt file in package for details. The Windows plugin Plugins/x86_64/AstraWebView2.dll is built from the included source and statically links the WebView2 loader, so Microsoft's code is present inside that binary.

Asset uses Chromium Embedded Framework (CEF) under the BSD 3-Clause License; see Third-Party Notices.txt file in package for details. No CEF binary is distributed with this package - the included CMake script links against a CEF distribution you supply yourself.

The Linux build script links WebKitGTK and GTK 3 through pkg-config, and the macOS and iOS paths link Apple's own WebKit, Foundation and AppKit frameworks. Those are system libraries supplied by the operating system, and no third-party binary for them ships here.

No third-party fonts, images, audio or icons are included.

SUPPORT & QUESTIONS

For questions, bug reports, or feature requests, contact:

[email protected]

Please include Unity version, target platform, selected engine, capability output, diagnostics export/support bundle, and reproduction steps.

COMPATIBILITY

Validated in Unity 6000.0.62f1. WebGL build support is required to build the online demo. Windows WebView2 runtime is required for the Windows WebView2 adapter path. Other platform-gated adapters require their matching platform SDKs/devices.

Unity price last checked .

Prices and availability may change.