Astra Health | Damage and Health Management
Rated 5.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $30.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $30 | Latest store price | |
| $30 | Unity First Price 2026-09-10 2026-09-10 | |
| $15 | Unity New Release Discount 2026-09-10 2026-09-24 | |
| $15 | Unity New Release Discount 2026-09-10 2026-09-24 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Astra Health | Damage and Health Management
- Theme > Military & Combat
Health Management: Effortlessly manage entities' max HP, current health, and temporary shields.
Damage Calculation: Configure processing steps in any order via inspector (Critical multipliers, defense mitigation, barrier absorption, flat/% modifiers, damage floors/caps, or custom steps).
Damage Types & Sources: Define custom types (Physical, Chaos, Bleed) and sources (Skill, Trap, Environment) via ScriptableObjects.
Advanced Mitigation & Penetration: Bind defensive stats to damage types using Flat, Percentage, Logarithmic (diminishing returns), or custom formulas.
Deep Heal System: direct heal, passive and manual regeneration ticks, and lifesteal. Define heal sources and use them to fine tune health recovery.
Lifesteal: Highly customizable logic to inject lifesteal calculation exactly where you need it (raw vs net damage).
Lifecycle Actions: Built-in, decoupled strategies for Death (e.g., Destroy Object, Disable Obj, custom Obj Pooling, Last Stand thresholds) and Resurrection.
Health Scaling Component: Dynamically scale gameplay formulas (like Berserk abilities) based on Max, Current, or Missing HP.
Events: Leverages the core framework's architecture for clean UI, particle, and audio bindings.
Genre agnostic, not just for RPGs!
Astra Health is built on top of the newly rebranded Astra Framework. Whether you are developing an FPS, a Survival game, an Action-Adventure, a Strategy game, a roguelike/lite or a classic RPG, this package adapts perfectly to any combat or survival design without any hardcoded limitations.
This package is part of a modular ecosystem designed for a gentle learning curve and high flexibility.
Extension for Astra Framework
This package enhances the base framework, lifting the burden of complex combat and damage business logic from your shoulders so you can focus entirely on game design.