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AstarIT Traffic CA Traffic System preview
Unity

AstarIT Traffic CA Traffic System

By Alexandr Kutepov

$34.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $34.99. The latest store price is $34.99, matching the lowest recorded price shown here.

Recorded prices for AstarIT Traffic CA Traffic System 2 price observations from Sep 3, 2026 to Nov 5, 2026. Lowest recorded price $34.99. Exact dates and prices are listed below. $0.00 $17.50 $34.99 Sep 3, 2026: $34.99. Unity First Price 2026-09-03 2026-09-03 Nov 5, 2026: $34.99. Latest store price Sep 3, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$34.99Latest store price
$34.99Unity First Price 2026-09-03 2026-09-03

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About AstarIT Traffic CA Traffic System

  • Theme > Buildings & Infrastructure
  • Theme > Modern
  • Art & Visuals > 3D
AstarIT Traffic implements a rigorously defined traffic‑flow model using a Nagel‑Schreckenberg cellular automaton extended with spatial anticipation, comfortable braking, slow‑start, lane‑changing, and intersection right‑of‑way. Vehicles behave like real traffic—queues form and dissolve, jams propagate backward, and gaps open for merges—while remaining fully deterministic and reproducible from a seed.

The simulation core ships as a compiled, obfuscated .NET Standard 2.1 DLL with a stable public API. A thin, event‑driven MonoBehaviour integration layer separates the model from rendering, letting you restyle visuals, swap car models, or drive gameplay from simulation events without touching the core.

Motion is rendered with snapshot interpolation and a clamped cubic‑Hermite curve, giving smooth continuous driving on straights and lane changes. Turns use an L‑shaped sample path at junctions to avoid diagonal cut‑through. Two built‑in visual presets (Background / CloseUp) and pace presets (Urban / ClearIntersection) let you tune appearance for distant ambient traffic or closer cameras.

Included are runtime and editor scripts, the protected core DLL, eight demo scenes (compact 4‑way, 2‑lane and 4‑lane intersections, highway link, two T‑junctions, ring road, 2‑lane arterial), vehicle prefabs for Light, Cargo, Bus, and Wagon, and comprehensive documentation.

Unity price last checked .

Prices and availability may change.