Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $9.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Assault - Modern Warfare Music Pack
- Audio > Music
Assault is a hybrid combat music pack designed for modern action, shooter, and tactical video games.
The pack combines industrial percussions, distorted guitars, modern synth pulses and hybid orchestral scoring.
Assault was built specifically with game implementation in mind, providing loops, stems and stingers that allow developers to quickly build dynamic music systems.
Made mainly for FPS games, Tactical shooters, Stealth games, Action games, Military and War games.
Designed for Gameplay
Assault is structured around common gameplay situations found in action and shooter games:
- Combat
- Tactical Missions
- Tense Infiltrations
- Victory / Defeat / Transition Stingers
These cues can be triggered by gameplay events such as enemy detection. combat, mission advancement and combat resolution.
Built for Game Engines
The pack is structured to work well with common workflows used in engines like Unity and Unreal Engine.
Each track includes the various stems versions to help developers quickly adapt the music to different situations and make more variations if needed. Allowing developers to build dynamic music even without complex middleware such as FMOD or Wwise.
All loops are sample-aligned and designed to loop seamlessly inside game engines.