Current sales News My Tracked Assets Login
Assault - Modern Warfare Music Pack preview
Unity

Assault - Modern Warfare Music Pack

By Luca Baradel

$9.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for Assault - Modern Warfare Music Pack 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Jun 20, 2026: $9.99. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $9.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Latest store price
$9.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Assault - Modern Warfare Music Pack

  • Audio > Music
What is Assault?
Assault is a hybrid combat music pack designed for modern action, shooter, and tactical video games.
The pack combines industrial percussions, distorted guitars, modern synth pulses and hybid orchestral scoring.
Assault was built specifically with game implementation in mind, providing loops, stems and stingers that allow developers to quickly build dynamic music systems.
Made mainly for FPS games, Tactical shooters, Stealth games, Action games, Military and War games.

Designed for Gameplay
Assault is structured around common gameplay situations found in action and shooter games:
- Combat
- Tactical Missions
- Tense Infiltrations
- Victory / Defeat / Transition Stingers
These cues can be triggered by gameplay events such as enemy detection. combat, mission advancement and combat resolution.

Built for Game Engines
The pack is structured to work well with common workflows used in engines like Unity and Unreal Engine.
Each track includes the various stems versions to help developers quickly adapt the music to different situations and make more variations if needed. Allowing developers to build dynamic music even without complex middleware such as FMOD or Wwise.
All loops are sample-aligned and designed to loop seamlessly inside game engines.

Unity price last checked .

Prices and availability may change.