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Asphalt, Concrete, Plaster Specified Shader Smart, Standard Edition preview
Unity

Asphalt, Concrete, Plaster Specified Shader Smart, Standard Edition

By Interactive Arts

$9.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for Asphalt, Concrete, Plaster Specified Shader Smart, Standard Edition 1 price observations from Nov 2, 2026 to Nov 2, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Nov 2, 2026: $9.99. Latest store price Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Latest store price

About Asphalt, Concrete, Plaster Specified Shader Smart, Standard Edition

  • Theme > Realistic
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Details & User Guide| Updates
Introduction

This package contains a set of 11 shaders for PBR based shaders made specifically for Asphalt, Concrete, and Plaster materials. 6 Shaders are designed for PC/Console with standard functionalities, and 5 shaders are designed for mobile games and application development.

Extra features such as Surface Distortion has been introduced, where Albedo texture maps may have different scales which blend seamlessly based on the distribution of the input Distortion map.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias, and full ambient occlusion adjustment. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness
Distortion: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Uniform Strength
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Contrast | Base Value (Dark Channel) Adjustment
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular generated from the invert of Roughness is introduced to some shaders
Roughness generated from the invert of Specular is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 11
Numbers of Sample Materials: 11
Numbers of Sample Textures: 7
Numbers of Demo Scenes: 4
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 19
Surface Distortion | Ambient Occlusion
Optimized Specular | Roughness
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque

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