Unity
Asphalt, Concrete, Plaster Specified Shader Smart, Mobile Edition
$4.99
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price |
About Asphalt, Concrete, Plaster Specified Shader Smart, Mobile Edition
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
This package contains a set of 5 shaders for PBR based shaders made specifically for Asphalt, Concrete, and Plaster material build & customizations. The shaders are designed for mobile game and application development.
Extra features such as Surface Distortion has been introduced, where Albedo texture maps may have different scales which blend seamlessly based on the distribution of the input Distortion map.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Distortion: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Uniform Strength
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 5
Numbers of Sample Materials: 5
Numbers of Sample Textures: 5
Numbers of Demo Scenes: 2
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 9
Surface Distortion
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Extra features such as Surface Distortion has been introduced, where Albedo texture maps may have different scales which blend seamlessly based on the distribution of the input Distortion map.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Distortion: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Uniform Strength
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 5
Numbers of Sample Materials: 5
Numbers of Sample Textures: 5
Numbers of Demo Scenes: 2
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 9
Surface Distortion
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque