Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $22.50. The latest store price is $45.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $45 | Latest store price | |
| $25.20 | $25 Sale | |
| $22.50 | Unity Discount 2026-07-29 2026-08-12 | |
| $45 | Unity First Price 2026-07-29 2026-08-05 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About ARPG Project
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Fantasy & Mythology
- Theme > Military & Combat
The ARPG Project is a pre-built example that provides a starting point for creating an old-school action RPG. It offers implementations for combat, inventory, stats, and more, using C# and Unity's built-in tools. The asset is compatible with Unity 6 and future versions as they are released.
- Documentation
- Discord
- Forum
- Demo
⭐ FEATURES ⭐
- Mobile Support
- Humanoid Rig Support
- 3D Character Movement
- Point & Click or WASD movement
- Enemy AI (w/ Physical or Skill Attacks)
- Save/Load (Binary, JSON, or PlayerPrefs)
- Basic Dialogue System
- Stats Point Distribution
- Combo System (3 attacks)
- Blocking and Stun Systems
- Miss System (based on precision X evasiveness)
- Health and Mana System (w/ Auto Regeneration)
- Health and Mana Leeching from Attacks
- Skill System w/ Cool Down
- Cast, Attack, and Summoning Skills
- Stash System (Store Items)
- Map, Minimap & Dynamic Icons
- Buff & Debuff System (bleed, burn, poison, etc.)
- Elemental Damage (fire, ice, lightning, etc.)
- Level & Experience Progression
- Grid Inventory System (w/ auto-sorting)
- Items' Affix System (attributes + rarity tiers)
- Dynamic Attributes (derived from Stats and Items)
- Item Socket (insert gems & apply new modifiers)
- Dynamic Items’ Durability
- Weapons (Blades & Bows)
- Armor System (change appearance)
- Jewelry (Rings & Amulets)
- Town Portal (activated from item or UI button)
- Consumable Items
- Collectible Items (Loot & Drops)
- Loot Auto-Gathering System
- Destructible Objects
- Quest System & Rewards
- Buy or Sell Items (Merchant)
- Repair Items (Blacksmith)
- 3D Camera (Zoom and Rotate)
- Waypoints (Flash Travel or Scene Transition)
⭐ SUPPORTED PACKAGES ⭐
- Cinemachine;
- New Input System;
- Post Processing;
- Shader Graph.
For support, email [email protected]. Please don't forget to provide your Invoice Number in the email.
- Documentation
- Discord
- Forum
- Demo
⭐ FEATURES ⭐
- Mobile Support
- Humanoid Rig Support
- 3D Character Movement
- Point & Click or WASD movement
- Enemy AI (w/ Physical or Skill Attacks)
- Save/Load (Binary, JSON, or PlayerPrefs)
- Basic Dialogue System
- Stats Point Distribution
- Combo System (3 attacks)
- Blocking and Stun Systems
- Miss System (based on precision X evasiveness)
- Health and Mana System (w/ Auto Regeneration)
- Health and Mana Leeching from Attacks
- Skill System w/ Cool Down
- Cast, Attack, and Summoning Skills
- Stash System (Store Items)
- Map, Minimap & Dynamic Icons
- Buff & Debuff System (bleed, burn, poison, etc.)
- Elemental Damage (fire, ice, lightning, etc.)
- Level & Experience Progression
- Grid Inventory System (w/ auto-sorting)
- Items' Affix System (attributes + rarity tiers)
- Dynamic Attributes (derived from Stats and Items)
- Item Socket (insert gems & apply new modifiers)
- Dynamic Items’ Durability
- Weapons (Blades & Bows)
- Armor System (change appearance)
- Jewelry (Rings & Amulets)
- Town Portal (activated from item or UI button)
- Consumable Items
- Collectible Items (Loot & Drops)
- Loot Auto-Gathering System
- Destructible Objects
- Quest System & Rewards
- Buy or Sell Items (Merchant)
- Repair Items (Blacksmith)
- 3D Camera (Zoom and Rotate)
- Waypoints (Flash Travel or Scene Transition)
⭐ SUPPORTED PACKAGES ⭐
- Cinemachine;
- New Input System;
- Post Processing;
- Shader Graph.
For support, email [email protected]. Please don't forget to provide your Invoice Number in the email.