ArmoryCore: Low Poly Weapon System
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Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10.50. The latest store price is $15.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $15 | Unity First Price 2026-10-15 2026-10-15 | |
| $10.50 | Unity New Release Discount 2026-10-15 2026-10-29 | |
| $10.50 | Unity New Release Discount 2026-10-15 2026-10-29 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About ArmoryCore: Low Poly Weapon System
- Theme > Stylized
- Theme > Low Poly
- Theme > Military & Combat
- Theme > Modern
- Art & Visuals > 3D
The package combines an extensive collection of low-poly weapon models with configurable gameplay systems. Each weapon is supplied as a ready-to-use prefab with its own characteristics, ammunition, compatible attachments, handling parameters, and audio.
Included content:
191 configured weapon prefabs
59 weapon attachments
92 ammunition definitions
244 low-poly FBX models
243 textures and 244 materials
347 weapon audio clips
Playable showcase scene
Weapon system features:
Semi-automatic, burst, and automatic fire modes
Closed-bolt, open-bolt, manual, pump, and break-action weapons
Detachable magazines, internal magazines, single-round and belt-fed reloads
Configurable magazine capacity and chamber mechanics
Tactical, empty, and per-round reloading
Recoil, accuracy, movement spread, and heat-based spread
Weapon heat, durability, fouling, reliability, and malfunction mechanics
Muzzle flashes, muzzle lights, casing ejection, and audio effects
Animator integration and Unity Events
Projectile ballistics:
Physical projectiles instead of instant hitscan
Muzzle velocity, projectile mass, diameter, and aerodynamic drag
Gravity and configurable atmospheric density
Velocity-based damage and kinetic energy calculations
Material penetration and ricochet mechanics
Configurable range, flight time, and simulation quality
First-person handling:
Aim down sights
Camera FOV transitions
Procedural recoil
Walking and sprinting weapon bob
Look sway and sprint poses
Weapon collision handling
Procedural magazine, slide, and pump movement
Modular attachments:
Sights and variable-magnification optics
Suppressors
Grips and deployable bipods
Tactical flashlights
Folding stocks
Attachment compatibility rules
Runtime attachment switching
Stat modifiers for recoil, accuracy, velocity, reload speed, and handling
Weapon, ammunition, and attachment parameters are stored in editable ScriptableObjects, making the system easy to balance, extend, and integrate with your own gameplay code.