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Arcane Casts - 10 Procedural Ability VFX preview
Unity

Arcane Casts - 10 Procedural Ability VFX

By Walhemic Interactive

$14.90

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.90. The latest store price is $14.90, matching the lowest recorded price shown here.

Recorded prices for Arcane Casts - 10 Procedural Ability VFX 2 price observations from Aug 26, 2026 to Nov 5, 2026. Lowest recorded price $14.90. Exact dates and prices are listed below. $0.00 $7.45 $14.90 Aug 26, 2026: $14.90. Unity First Price 2026-08-26 2026-08-26 Nov 5, 2026: $14.90. Latest store price Aug 26, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$14.90Latest store price
$14.90Unity First Price 2026-08-26 2026-08-26

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Arcane Casts - 10 Procedural Ability VFX

  • Theme > Fantasy & Mythology
  • Theme > Military & Combat
  • Art & Visuals > VFX
Arcane Casts is ten ability effects for URP: skillshots, traps, wards and a support buff. Every one is a complete cast from start to finish, and every one ships in three colour variants.

Shatterline - a seam splits the floor and ice is driven up out of it, low at the caster and ramping into a broken wall downrange, then the fracture runs back home.

Arcwake - a discharge crosses the lane almost instantly and leaves guttering filaments behind it, then forks sideways at the far end into a hard T.

Pyroclast - three molten fragments thrown on separate arcs, heating visibly in flight, landing in a spread of overlapping craters that cool over the following seconds.

Lumenspire - a column of light that leaves the caster narrow and opens downrange into a cone, holds, then collapses to a thread and goes out.

Staticbind - a trap. Current thrown across the floor snaps into a hex lattice cell by cell, holds, re-strikes, and collapses.

Rimehalo - a crown of near-black ice blades rising in a spiral around a frozen slab, with mist rolling off the ring and frost banking up against it for the whole cast.

Sunder - the only cast that comes from the caster's own feet. A fracture ring outruns the dust it throws, plates of ground tilt up along it and drop back.

Bulwark - a wall assembled from hexagonal panels that fly in and lock shoulder to shoulder, hold, then fall out of formation.

Maelstrom - the one that pulls. Debris and torn air spiral inward and up a leaning funnel, and it ends by releasing everything outward in a single beat.

Verdance - the support cast. A sigil opens underfoot and motes rise in a slow column. Calm on purpose, and quiet enough to sit under a health bar.

TUNING

Each ability is one ScriptableObject with сolour ramps, timings, counts, curves, light rigs, camera shake. Change a value and the effect changes while it is running - there is no bake step and nothing to re-import. Three recoloured and retimed presets ship for every ability, thirty in all, as worked examples of how far a profile moves before it stops being the same effect.

Unity price last checked .

Prices and availability may change.