Unity
ARC - Arcade Rotorcraft Controller (Drone, Helicopter, etc)
By Enigma 23
$20
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price |
About ARC - Arcade Rotorcraft Controller (Drone, Helicopter, etc)
- Theme > Retro & Arcade
- Theme > Modern
Arcade Rotorcraft Controller (ARC) is a simple controller asset allowing you to quickly and easily create any type of rotorcraft – for example: a drone or helicopter. The customizable arcade-y feel to the drones gives a fun, satisfying, player experience to your game.
Included is a Rotorcraft Prefab Builder editor window, which allows you to setup a new rotorcraft in seconds! Just link the required objects and fill in the details, press a button and you’ve got your new vehicle!
Included Demo Vehicles
- Drone
- Helicopter
The values for a rotorcraft (speed, throttle, yaw, etc.) are saved in a ScriptableObject, meaning you can re-use the same values for hundreds of different vehicles, and only have to tweak them in 1 place.
Also included, are examples of how to interact with the vehicle controller for player input, a simple audio component to play engine sounds (SFX not included) and a component to control a thrust effect when near the ground.
Support available on the forum.
Included is a Rotorcraft Prefab Builder editor window, which allows you to setup a new rotorcraft in seconds! Just link the required objects and fill in the details, press a button and you’ve got your new vehicle!
Included Demo Vehicles
- Drone
- Helicopter
The values for a rotorcraft (speed, throttle, yaw, etc.) are saved in a ScriptableObject, meaning you can re-use the same values for hundreds of different vehicles, and only have to tweak them in 1 place.
Also included, are examples of how to interact with the vehicle controller for player input, a simple audio component to play engine sounds (SFX not included) and a component to control a thrust effect when near the ground.
Support available on the forum.