Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99$1499. The latest store price is $14.99$1499, matching the lowest recorded price shown here.
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price check
Price
Observation
$14.99$1499
Latest store price
$14.99$1499
Unity First Price 2026-08-27 2026-08-27
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
Tools, Systems & Learning > Game Templates & Systems
Anti-Wallhack Visibility System PRO is a production-ready, server-authoritative visibility solution for Unity multiplayer games. Designed for competitive environments, it validates line-of-sight using advanced visibility sampling, latency-aware prediction, animation compensation, and environment-aware detection to ensure players only receive information they are legitimately allowed to see. Built for modern multiplayer architectures, the PRO version delivers highly accurate visibility validation while remaining scalable and framework-agnostic. Ideal for competitive shooters, extraction shooters, tactical games, battle royale titles, stealth systems, and large-scale multiplayer projects. Core Visibility includes observer-based FOV and distance validation, 180°, 270°, and 360° observer modes, broad phase visibility optimization, fixed and dynamic visibility sampling, physics-based line-of-sight validation, visibility filtering for teammates and custom gameplay rules, and wall clamping. Advanced Visibility features player cylinder support for more accurate player representation, animation-aware visibility detection, dynamic body-part compensation, adaptive visibility sampling, and advanced wall handling. Network Compensation provides velocity compensation, observer prediction, latency-aware visibility compensation, FOV compensation, rotation compensation, and grace prediction for smoother visibility transitions. Environment Detection includes shadow detection, reflection detection, multiple dynamic light sources, runtime light registration, and configurable environment-aware visibility validation. Performance offers observer manager with configurable update rates, broad phase optimization, multiple detection modes, highly scalable architecture, benchmark scene included, and performance analysis tools. Multiplayer Integration is compatible with Photon Fusion, Photon PUN 2, Mirror, Fish-Networking, and Netcode for GameObjects. Reference adapter components are included and can be customized to match your networking architecture. Build competitive multiplayer games with accurate server-authoritative visibility validation, advanced network compensation, and production-ready performance.
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