Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price |
About Anti-Wallhack Visibility System (Free)
- Tools, Systems & Learning > Game Templates & Systems
Anti-Wallhack Visibility System is a robust server-authoritative visibility solution for Unity multiplayer games. It validates line-of-sight using physics-based checks and visibility sampling, ensuring players only receive information they are legitimately allowed to see. Ideal for PvP shooters, tactical multiplayer games, stealth mechanics, and competitive environments. Why Use This Asset: Server-authoritative security, Visibility filtering, Real-time events, Easy integration, Multiplayer ready (Compatible with Photon Fusion, PUN 2, Mirror, Netcode for GameObjects, and Fish-Networking). Core Features (Free Version): Observer-based FOV and distance validation, 180° and 360° observer modes, Visibility sampling using fixed and dynamic linecasts, Physics-based line-of-sight validation, Velocity Compensation for smoother corner-peeking behavior, Visibility Filtering for teammates and custom gameplay rules, Basic wall clamping for improved corner and wall detection, Configurable update rates through ObserverManager, UnityEvent relay for no-code event handling, Editor gizmos for debugging FOV, visibility volumes, and linecasts, Performance-oriented architecture with configurable detection modes. Quick Setup: Add ObserverManager to your scene, Attach PlayerObserver to the observing player or camera, Attach PlayerVisibilityDetector to player objects, Configure PlayerBox dimensions, Optionally add VisibilityUnityEventRelay for Inspector-based events, Subscribe to visibility events or integrate with your networking layer. Demo Scene Included. Requirements: Unity 2021.3+. Optional Networking Frameworks: Photon Fusion, Photon PUN 2, Mirror, Netcode for GameObjects, Fish-Networking. No external dependencies beyond Unity Physics. Documentation & Support: Includes PDF documentation and an online documentation website with updated guides, benchmarks, troubleshooting, and integration examples. PRO Version adds advanced systems including PlayerCylinder support, Animation-aware visibility compensation, Observer Prediction, Latency-aware visibility compensation, FOV Compensation, Shadow Detection, Reflection Detection, Advanced environment-aware visibility systems, Additional competitive multiplayer optimizations.