Current sales News My Tracked Assets Login
Anti Tiling Shader preview
Unity

Anti Tiling Shader

By Gece Studio

$12.49

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $12.49. The latest store price is $12.49, matching the lowest recorded price shown here.

Recorded prices for Anti Tiling Shader 1 price observations from Nov 3, 2026 to Nov 3, 2026. Lowest recorded price $12.49. Exact dates and prices are listed below. $0.00 $6.25 $12.49 Nov 3, 2026: $12.49. Latest store price Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$12.49Latest store price

About Anti Tiling Shader

  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
The Anti-Tiling Shader eliminates the ugly tiling effect by randomizing both geometric and organic patterned textures. This allows you to sample your seamless texture randomly and infinitely. How to Work? The shader samples your texture twice. The second sampling offsets the texture slightly. Then it blends the intersection areas together using a mask. The mask can be the texture itself or, if available, a Height Map. Performance? The texture is sampled twice. Even the triplanar process samples the texture three times. To make the result much more realistic, heavy mathematical operations and algorithms (Hexagonal patterns, Perlin/Noise Distortion, Poisson Disk Tiling, Triplanar Coordinate) can be used, but this requires sampling the texture many more times and can place a heavy load on the GPU. In particular, if you want to use a large number of seamless textures, you may experience GPU latency. Therefore, the lowest-cost algorithm has been used. Therefore, it is inexpensive in terms of cost and provides good performance. The shader was created in Unity 2022 and tested in Unity 6. It should work in earlier versions of Unity that use Shader Graph, but it has not been tested

Unity price last checked .

Prices and availability may change.