Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-09-23 2026-09-23 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About AnKo Archon LITE: Performance Optimizer, Asset Cleaner & Fixer
- Tools, Systems & Learning > Development Tools & Automation
Archon rips your project open and shows you the brutal reality of what’s destroying your framerate, bloating your build size, and tangling your architecture.
This LITE version gives you access to a massive portion of our core analyzers. It will find the trash, point exactly to where it is, and tell you how to fix it manually.
Standard analyzers spit out a list of 500 errors and leave you blind. Archon includes a built-in knowledge base that explains exactly why a piece of code or asset is bad and how to repair it.
Tool works and tested on 22.3 - 6.0 - 6.3 versions.
Testing on Unity 21.3 has been discontinued (It works, but there may be compilation errors).
WHAT YOU GET IN THE LITE VERSION
Core Engine Features:
- Built-in Knowledge Base: Detailed documentation for every issue right inside the editor. No wiki required.
- Blazing Fast Caching: Heavy caching of ASTs and asset metadata turns long scans into seconds.
- One-Click IDE Integration: Click an issue to instantly ping the GameObject in your scene or open your IDE at the exact line of offending code.
- Interactive Tutorials: Learn the tool via step-by-step in-editor overlays.
C# Script Analyzers:
- Garbage Collection Analyzer: Hunts down boxing, hidden allocations, and LINQ inside your hot paths.
- GetComponent in Loop Analyzer: Flags expensive GetComponent calls hiding inside Update/FixedUpdate.
- Inefficient Physics Call Analyzer: Catches raycasts without layer masks, infinite distances, and allocating variants.
- Banned & Obsolete API Analyzer: Automatically detects deprecated method calls.
- Magic Literal Analyzer: Catches hardcoded magic numbers and strings.
- Unused Using Analyzer: Spots unnecessary namespace imports.
- Duplicate Script Name Analyzer: Prevents critical architecture clashes.
- Script Execution Order Analyzer: Checks for conflicts and enforces rules.
- Script Dependency Graph: Visualizes tight coupling between your scripts.
Asset & Scene Analyzers:
- Missing Reference Analyzer: Finds null references, missing scripts, and missing UnityEvent listeners.
- Texture Analyzer: Audits max resolution, NPOT, Read/Write status, missing MipMaps, and compression.
- Audio Analyzer: Checks for "Decompress on Load" bloat, force-to-mono, and sample rates.
- Model Analyzer: Flags high polygon counts, missing LODs, and unnecessary imported cameras.
- Animation Analyzer: Detects unoptimized compression and scale curves.
- UI Canvas Analyzer: Identifies overdraw risks and missing Event Systems.
- Naming Convention Analyzer: Enforces strict naming rules for your assets.
- Physics Matrix Analyzer: Recommends disabling unused collision layers.
- Tags & Layers Health Analyzer: Finds unused tags/layers.
- Project Settings Analyzer: Audits global configurations (VSync, Quality Levels).
- Scene Flow Graph: Maps how your scenes transition into one another.
Utilities:
- Empty Folder Analyzer: Manually find and delete empty directories.
- Orphaned Meta Analyzer: Clean up .meta files left behind by external deletions.
Third-Party Notices:
Asset uses Microsoft Roslyn, .NET Runtime libraries, Humanizer, SQLitePCLRaw, and Phosphor Icons under MIT License; see Third-Party Notices.txt file in package for details.