Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $59. The latest store price is $59, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $59 | Latest store price |
About Anime Epic Combat Sound Effects Pack 2 [Bass] (AAA)
- Audio > Sound Effects & Ambience
- Theme > Military & Combat
An extended sequel of 314 sound effects to our best selling Anime Epic Combat Sound Effects Pack. Made for anime fighting games, battle animations, action videos, YouTube creators, and developers who need extremely powerful bass heavy sound effects for their combat scenes. This sound effects library delivers a wide range of intense and high impact anime audio, including deep bass distortion, drop bass, explosive hits, heavy impacts, punches, kicks, energy skills, whooshes, bone cracks, and shattering debris. Every sound is designed to elevate overpowered characters, boss fights, transformation moments, and high impact battle sequences with massive cinematic weight. Perfect for creators working on anime inspired games, Japanese style action, combat driven videos, animated series, and livestream edits that need dramatic power and aggressive low end sound design. These sounds are so powerful they can dominate the scene by themselves. Use with caution and prepare for maximum epicness. 19 Designed Bass Distortion/Bass Drop, 60 Designed Epic Combat Sequences, 16 Elemental Elements (Electric, Water, Ceramic), 73 Combat hits (Tonal Hits, Punches, Kicks, etc), 8 Explosions, 80 Skill Activate/Magic, 58 Whooshes (Wind, Water, Transition, Eerie, etc). Designed for implementation— Sounds are delivered in separate parts, structured to sync with animations and gameplay events for in-game triggering. Variation-ready—Many of our sounds come with multiple versions reduce repetition and keep gameplay immersive. Mix-and-match—Use sounds standalone for quick implementation, or layer them to create unique effects — without starting from scratch.