Price history
Lowest recorded standalone price: $10. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Animator Parameter Generator
- Tools, Systems & Learning > Development Tools & Automation
Automatic Detection: Whenever you add an Animator component to a GameObject in the Editor, AnimParam Generator attaches itself automatically via ObjectFactory.componentWasAdded. You never need to add the component manually. This behaviour can be disabled under Edit > Preferences.
One-Click Generation: A clearly labelled button in the Inspector writes the parameter script to the location of your choice. If the file already exists, it is updated in-place with no extra steps.
Live Status Indicator: The Inspector always shows the current state of the generated file:
- Up to date, the script matches the controller perfectly.
- Out of date, the controller has changed since the last generation (name or type).
- Not generated, no script exists yet for this controller.
Compile-Time Safety: Generated constants map each parameter's original name to a C# identifier. Parameter names that contain spaces or special characters are sanitised automatically so the output is always valid C#.
Namespace Support: Optionally specify a namespace in the Inspector field. The generated class will be wrapped in that namespace, making it compatible with any project structure.
Multi-Language UI: The Inspector and all Editor messages are available in five languages: English, Francais, Simplified Chinese, Japanese, and Korean. Change language at any time under Edit > Preferences > Animator Parameter Generator.
Preferences Panel: A dedicated panel under Edit > Preferences lets you configure the interface language and toggle the Auto-Add behaviour. Settings are stored per-user and never committed to source control.
Editor-Only - Zero Runtime Overhead: The entire tool is wrapped in #if UNITY_EDITOR. Nothing is compiled into your build. The generated script itself is a plain static class with no dependencies.
One-Click Generation: A clearly labelled button in the Inspector writes the parameter script to the location of your choice. If the file already exists, it is updated in-place with no extra steps.
Live Status Indicator: The Inspector always shows the current state of the generated file:
- Up to date, the script matches the controller perfectly.
- Out of date, the controller has changed since the last generation (name or type).
- Not generated, no script exists yet for this controller.
Compile-Time Safety: Generated constants map each parameter's original name to a C# identifier. Parameter names that contain spaces or special characters are sanitised automatically so the output is always valid C#.
Namespace Support: Optionally specify a namespace in the Inspector field. The generated class will be wrapped in that namespace, making it compatible with any project structure.
Multi-Language UI: The Inspector and all Editor messages are available in five languages: English, Francais, Simplified Chinese, Japanese, and Korean. Change language at any time under Edit > Preferences > Animator Parameter Generator.
Preferences Panel: A dedicated panel under Edit > Preferences lets you configure the interface language and toggle the Auto-Add behaviour. Settings are stored per-user and never committed to source control.
Editor-Only - Zero Runtime Overhead: The entire tool is wrapped in #if UNITY_EDITOR. Nothing is compiled into your build. The generated script itself is a plain static class with no dependencies.