About Animated Text FX for Game Creator 2
- Art & Visuals > VFX
11 motions, 4 colour effects, glow, neon, outline and dissolve shader looks, 13 presets, and a full typewriter with per letter entrances.
WHAT YOU GET
8 INSTRUCTIONS. Play a motion, a colour, a shader look, a dissolve or a preset, run a typewriter, reveal all, or stop, each as a Game Creator action on a trigger.
2 CONDITIONS. Branch on whether a text is animating or still revealing.
2 PROPERTIES. Read the visible and total character counts to drive a progress bar.
2 EVENTS. React when a typewriter finishes, or on every single letter for a printing blip.
LIVE EDITOR PREVIEW. Drop the animator on a text and effects play in the Scene view with no Play needed, so you tune them live.
NO DEPENDENCY. This works with TextMesh Pro, which ships free with Unity and Game Creator already uses. Nothing else to buy.
ELEVEN MOTIONS
- WAVE. A vertical ripple that travels along the word.
- WOBBLE. A loose circular sway.
- SHAKE. A fast jitter for anger and impact.
- BOUNCE. Letters hop up and settle.
- PULSE. A gentle breathing scale.
- SWING. A pendulum lean that reads beautifully on titles.
- TILT. A jaunty per letter lean.
- SLIDE. A smooth horizontal glide.
- SQUASH. A cartoon squash and stretch, perfect for damage numbers.
- ROTATE. A continuous spin for a logo.
- FLOAT. A weightless drift.
FOUR COLOUR EFFECTS
- RAINBOW. A hue cycle that flows along the text.
- FADE. The whole text breathes in and out.
- FLASH. A brightness pulse that keeps your colour.
- BLINK. A hard on and off for a warning.
THREE SHADER LOOKS
- GLOW. A soft pulsing glow in any colour, using the real TextMesh Pro glow. Perfect for a magic word or a highlight.
- NEON. A glowing edge that cycles through the rainbow, like a neon sign.
- OUTLINE PULSE. An animated outline that breathes in and out.
- DISSOLVE. Burn a line away or form it up from nothing, with a glowing eroding edge. Also uses the TextMesh Pro shader, no custom shader.
- NO CUSTOM SHADER. These drive the glow and outline the TextMesh Pro shader already has, so they just work.
A TYPEWRITER BUILT FOR DIALOGUE
- REVEAL ONE LETTER AT A TIME. Set the speed in characters per second.
- ENTRANCES PER LETTER. Each character can Pop, Fade In or Rise as it appears, on top of any motion.
- A TICK ON EVERY LETTER. The On Character Revealed event fires per character, so a blip sound is one wire away.
- KNOW WHEN IT IS DONE. The On Reveal Complete event fires at the end, ready to show a Continue arrow.
- SKIP. Reveal All Text jumps a slow line to the end.
TEN ONE CLICK PRESETS
- A WHOLE LOOK IN ONE CLICK. Calm Wave, Title, Excited, Bounce, Angry, Heartbeat, Magic, Party, Spooky and Alert set the motion, colour and feel together.
- IN THE ACTION OR THE INSPECTOR. Use Play Text Preset in your logic, or the preset buttons on the component.
BEFORE YOU BUY
- GAME CREATOR 2 IS SOLD SEPARATELY AND IS NOT INCLUDED. This is a module for it.
- Built and tested on Unity 6.3 LTS. Works with TextMesh Pro, which ships free with Unity.
WHAT YOU GET
8 INSTRUCTIONS. Play a motion, a colour, a shader look, a dissolve or a preset, run a typewriter, reveal all, or stop, each as a Game Creator action on a trigger.
2 CONDITIONS. Branch on whether a text is animating or still revealing.
2 PROPERTIES. Read the visible and total character counts to drive a progress bar.
2 EVENTS. React when a typewriter finishes, or on every single letter for a printing blip.
LIVE EDITOR PREVIEW. Drop the animator on a text and effects play in the Scene view with no Play needed, so you tune them live.
NO DEPENDENCY. This works with TextMesh Pro, which ships free with Unity and Game Creator already uses. Nothing else to buy.
ELEVEN MOTIONS
- WAVE. A vertical ripple that travels along the word.
- WOBBLE. A loose circular sway.
- SHAKE. A fast jitter for anger and impact.
- BOUNCE. Letters hop up and settle.
- PULSE. A gentle breathing scale.
- SWING. A pendulum lean that reads beautifully on titles.
- TILT. A jaunty per letter lean.
- SLIDE. A smooth horizontal glide.
- SQUASH. A cartoon squash and stretch, perfect for damage numbers.
- ROTATE. A continuous spin for a logo.
- FLOAT. A weightless drift.
FOUR COLOUR EFFECTS
- RAINBOW. A hue cycle that flows along the text.
- FADE. The whole text breathes in and out.
- FLASH. A brightness pulse that keeps your colour.
- BLINK. A hard on and off for a warning.
THREE SHADER LOOKS
- GLOW. A soft pulsing glow in any colour, using the real TextMesh Pro glow. Perfect for a magic word or a highlight.
- NEON. A glowing edge that cycles through the rainbow, like a neon sign.
- OUTLINE PULSE. An animated outline that breathes in and out.
- DISSOLVE. Burn a line away or form it up from nothing, with a glowing eroding edge. Also uses the TextMesh Pro shader, no custom shader.
- NO CUSTOM SHADER. These drive the glow and outline the TextMesh Pro shader already has, so they just work.
A TYPEWRITER BUILT FOR DIALOGUE
- REVEAL ONE LETTER AT A TIME. Set the speed in characters per second.
- ENTRANCES PER LETTER. Each character can Pop, Fade In or Rise as it appears, on top of any motion.
- A TICK ON EVERY LETTER. The On Character Revealed event fires per character, so a blip sound is one wire away.
- KNOW WHEN IT IS DONE. The On Reveal Complete event fires at the end, ready to show a Continue arrow.
- SKIP. Reveal All Text jumps a slow line to the end.
TEN ONE CLICK PRESETS
- A WHOLE LOOK IN ONE CLICK. Calm Wave, Title, Excited, Bounce, Angry, Heartbeat, Magic, Party, Spooky and Alert set the motion, colour and feel together.
- IN THE ACTION OR THE INSPECTOR. Use Play Text Preset in your logic, or the preset buttons on the component.
BEFORE YOU BUY
- GAME CREATOR 2 IS SOLD SEPARATELY AND IS NOT INCLUDED. This is a module for it.
- Built and tested on Unity 6.3 LTS. Works with TextMesh Pro, which ships free with Unity.