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Animancer Pro v8 preview
Unity

Animancer Pro v8

By Kybernetik

$90

Rated 5.0/5 from 192 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $45. The latest store price is $90.

Recorded prices for Animancer Pro v8 7 price observations from Jun 17, 2026 to Nov 4, 2026. Lowest recorded price $45. Exact dates and prices are listed below. $0.00 $45.00 $90.00 Jun 17, 2026: $45. Unity Discount 2026-06-17 2026-06-24 Jun 19, 2026: $90. Unity First Price 2026-06-19 2026-06-26 Jun 24, 2026: $45. Unity Discount 2026-06-24 2026-07-01 Jul 1, 2026: $45. Unity Discount 2026-07-01 2026-07-08 Jul 8, 2026: $45. Unity Discount 2026-07-08 2026-07-15 Sep 14, 2026: $45. $25 Sale Nov 4, 2026: $90. Latest store price Jun 17, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 7 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$90Latest store price
$45$25 Sale
$45Unity Discount 2026-07-08 2026-07-15
$45Unity Discount 2026-07-01 2026-07-08
$45Unity Discount 2026-06-24 2026-07-01
$90Unity First Price 2026-06-19 2026-06-26
$45Unity Discount 2026-06-17 2026-06-24

Sale and bundle history

The 6 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Animancer Pro v8

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Learning & Tutorials
Animancer supports Unity 2022.3 or newer. Please check the Upgrade Guide if you're using an older version of Unity or upgrading from an older version of Animancer.

Animancer allows you to play animations on-demand and control all their details without any additional setup steps. It solves the major problems with Animator Controllers and can either replace them entirely or work alongside them. This makes animations much easier to work with in all stages of development from basic prototyping through to maintaining and debugging complex systems.

You can try out all the Features for FREE with Animancer Lite then seamlessly upgrade to Animancer Pro if needed.

It has plenty of detailed Samples to get you started,
an extensive User Manual that explains how everything works,
and even an introduction to C# in Unity in case you are new to programming. The Platformer Game Kit demonstrates how Animancer can be used in a more complex environment.



Features:

Quick Play ->
Play animations on-demand without any unnecessary setup steps. Just get an AnimationClip and call animancer.Play(clip).

Easy Waiting ->
Register an End Event or yield return an AnimancerState inside a Coroutine to wait for an animation to finish.

Smooth Transitions ->
Blend between animations over time linearly or using a Custom Curve to ensure that your characters always move smoothly.

Flexible Structure ->
Organise your animations using data structures like arrays and Scriptable Objects and avoid Magic Strings.

Live Inspector ->
View the current details of your animations in the Inspector with manual controls for debugging and testing.

Finite State Machines ->
Animancer comes with a flexible FSM system which is entirely separate from the animation system. They work well together, but you can very easily modify it or use any other system you prefer.

High Performance ->
Animancer can be more efficient than other systems, though in most cases the differences are small enough not to matter either way.

Smooth Integration ->
Most plugins developed for other animation systems should work out of the box with Animancer and it supports features like
Humanoid Animation Retargeting,
Generic Rigs,
Sprite animations,
Root Motion,
Animation Events, and
Inverse Kinematics (IK).



Animancer Pro Features: you can try out the following features for FREE in the Unity Editor with Animancer Lite, but you will need to purchase Animancer Pro to use them in a runtime build or access the Source Code.


Total Control ->
You have full access to and control over all animation details in runtime scripts, including their speed, time, and blend weight.

Simple Configuration ->
Manage the details of your animations in the Inspector so they can be edited as part of a scene or prefab.

Custom Events ->
Register Event callbacks to be triggered at specific times during an animation without the hassle of Unity's regular Animation Events.

Animation Layers ->
Manage multiple animation sets at the same time (generally on different body parts). Layers can either override or add to each other and you can fade them in and out just like individual animations.

Animator Controllers ->
Animancer does not require the use of Animator Controllers, but it does support a Hybrid approach which uses them alongside direct AnimationClip references for different tasks. You can even mix multiple Animator Controllers on a single character.

Animation Mixers ->
Blend between animations based on any input parameter much like Blend Trees. For example, you could blend between Idle, Walk, and Run based on how far the player tilts a joystick to allow them to move at any speed.

Tools ->
Various utilities for creating and modifying animations which can then be played with Animancer or any other animation system that supports them. These tools allow you to work with Sprites and Sprite based animations in bulk, such as renaming multiple Sprites at once or generating animations from them based on their names.

Customisation ->
Use Unity's Animation Job system for low level access to the animation stream and create Custom State types to implement procedural animation, custom blending algorithms, or any other behaviour you can think of.

Source Code ->
The full source code of Animancer is included as plain C# files with detailed comments so you can see all its internal workings, track down bugs, make any modifications you see fit, and avoid becoming dependant on the developer to fix issues (but feel free to use the Help and FAQ page if you need support). The Animancer.Lite.dll included in the Animancer Pro package are empty dummies to ensure seamless upgrades from Animancer Lite, so they contain no code and are not included in builds.

Check out the Documentation and Samples to get started.

Note that the Samples use various third party art assets under the CC0 license.

Upgrade Policy: minor updates and fixes will always be free. Major updates may charge an upgrade fee depending primarily on the scope and development effort involved. Users who choose not to update can continue using the version they purchased in the Unity releases it supports.

Unity price last checked .

Prices and availability may change.