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Animal Controller (Malbers Character Controller) preview
Unity

Animal Controller (Malbers Character Controller)

By MalberS Animations

$49.99

Rated 5.0/5 from 181 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $24.99. The latest store price is $49.99.

Recorded prices for Animal Controller (Malbers Character Controller) 7 price observations from Jun 17, 2026 to Nov 6, 2026. Lowest recorded price $24.99. Exact dates and prices are listed below. $0.00 $25.00 $49.99 Jun 17, 2026: $24.99. Unity Discount 2026-06-17 2026-06-24 Jun 19, 2026: $49.99. Unity First Price 2026-06-19 2026-06-26 Jun 24, 2026: $24.99. Unity Discount 2026-06-24 2026-07-01 Jul 1, 2026: $24.99. Unity Discount 2026-07-01 2026-07-08 Jul 8, 2026: $24.99. Unity Discount 2026-07-08 2026-07-15 Sep 14, 2026: $24.99. $25 Sale Nov 6, 2026: $49.99. Latest store price Jun 17, 2026 Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 7 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$49.99Latest store price
$24.99$25 Sale
$24.99Unity Discount 2026-07-08 2026-07-15
$24.99Unity Discount 2026-07-01 2026-07-08
$24.99Unity Discount 2026-06-24 2026-07-01
$49.99Unity First Price 2026-06-19 2026-06-26
$24.99Unity Discount 2026-06-17 2026-06-24

Sale and bundle history

The 6 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Animal Controller (Malbers Character Controller)

  • Tools, Systems & Learning > Game Templates & Systems
Animal Controller (AC) is an animation framework controller that can be used for any creature or humanoid character, whether root-motion or in-place. It is the base controller for all my assets, but can also be used with any other character in the Assetstore. Based on Scriptable Architecture, the asset uses modular features that you can add or remove to perfectly fit the unique needs of your projects. With over 100 tools included in the asset, you can tackle any situation without having to write a single line of code. Drawing from more than five years of work, Animal Controller has been crafted to perfection, resulting in a smooth and customizable controller that will enhance all of your assets. AC is based on States, Modes, and Stances. States like Locomotion, Idle, Jump, Fall, Fly, Swim, Climb, Glide, Death, etc. Modes like Main Attacks, Secondary Attacks, Hits, Actions, emotes, etc. Stances like crouched, wounded, and sneak. States are animations that contain certain logic, and they can not overlap with each other (E.g., you can't swim and fly at the same time). Modes are animations that are used while a state animation is playing (E.g., attacking while flying or running, or getting hit while falling or swimming). Stances are animations that change the way that states look. (E.g. You can do a wounded walk, a crouched walk, or a happy walk.) By combining all of these features, you can create a cohesive character controller with seamless customization that will elevate your project to the next level.

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