Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10. The latest store price is $10, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $10 | Latest store price |
About Ancient Stone Bridge - Modular
- Theme > Nature & Countryside
- Theme > Buildings & Infrastructure
- Theme > Realistic
- Art & Visuals > 3D
- Theme > Historical
Render Pipelines: This package is compatible with the Built-in, URP and HDRP render pipelines. By default, files use the Built-in pipeline. Use the .unitypackage files included in order to easily update the materials to a different pipeline. Models: This package contains 27 prefabs: 15 modular bridge pieces; 6 modular column pieces; 5 foliage objects to fit specific parts of the bridge; 1 threshold detail to help connecting middle pieces to the terrain or ground in the scene. Contents: Bridge approach long (x3) 1090-4734 tris, Bridge approach short (x3) 1012-2832 tris, Bridge approach wall (x4) 681-1265 tris, Bridge column (x2) 786-872 tris, Bridge deck (x3) 228-2316 tris, Bridge mid (x3) 1228-3316 tris, Bridge destroyed (x3) 1670-3442 tris, Ground threshold (x1) 66 tris, Foliage bridge side (x2) 486-720 tris, Foliage approach base (x1) 225 tris, Foliage column base (x2) 252-324 tris. Textures: 2048x2048 textures: Bridge Structure (albedo/normal/metallic + smoothness map/roughness). 1024x1024 textures: Bridge Wall (albedo/normal/metallic + smoothness map/roughness), Bridge Floor (albedo/normal/metallic + smoothness map/roughness), Foliage (albedo/translucency). Most Unity built-in shaders use a smoothness map included in the alpha channel of the texture map for gloss information. Roughness maps are included as optional, in case a custom shader that supports it is used instead.